[Opensim-dev] llGiveInventory Issues

Jor3l Boa jor3l at foravatars.com
Thu Jun 17 01:38:23 UTC 2010


Hi there, check here:

http://opensimulator.org/wiki/0.7_Release

<http://opensimulator.org/wiki/0.7_Release>http://dist.opensimulator.org/

2010/6/16 <catch3 at holotech.net>

> Ahhh, thank you!
>
> Any idea when 0.7 will be released?
>
> --
> Siann Beck
>
> On Wednesday, June 16, 2010, 7:22:59 PM, you wrote:
>
>
> > Hi,
>
> > these issues are fixed in OpenSim 0.7. Any 0.6 version will have
> > bugs there and the fixed version is currently not deployed on the
> > major grids.
>
> > Melanie
>
> > catch3 at holotech.net wrote:
> >> I've asked about this in the SLUniverse OpenSim forum and the OpenSim
> >> users list with no luck; hopefully someone here can shed some light or
> >> point me in the right direction.
> >>
> >> I'm having trouble with llGiveInventory(). I have a script which has
> >> been in production in SL for over a year. When I tested it in the late
> >> Legend City last year it would deliver only if the recipient were
> >> online, in the same sim as the object. I'm testing it now in 3rd Rock
> >> Grid, and getting weird results. It will deliver to me (again, if I'm
> >> online and in the same sim), but not to others, regardless of status
> >> or location. I tried creating a basic script to test the function
> >> with:
> >>
> >> default {
> >>     touch_start() {
> >>         key     keyRecipient = llGetOwner();
> >>         llGiveInventory(keyRecipient, "3RG Test Object");
> >>     }
> >> }
> >>
> >> When the event is triggered, I get:
> >>
> >> Tester: System.Reflection.TargetParameterCountException: Parameter count
> mismatch.
> >>
> >> Server stack trace:
> >>    at System.Reflection.RuntimeMethodInfo.Invoke(Object obj,
> BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo
> culture, Boolean skipVisibilityChecks)
> >>
> >>    at System.Reflection.RuntimeMethodInfo.Invoke(Object obj,
> BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo
> culture)
> >>
> >>    at System.Reflection.MethodBase.Invoke(Object obj, Object[]
> parameters)
> >>
> >>    at
> OpenSim.Region.ScriptEngine.Shared.ScriptBase.Executor.ExecuteEvent(String
> state, String FunctionName, Object[] args) in
> c:\OPENSIM_GIT\opensim\OpenSim\Region\ScriptEngine\Shared\Api\Runtime\Executor.cs:line
> 180
> >>
> >>    at
> OpenSim.Region.ScriptEngine.Shared.ScriptBase.ScriptBaseClass.ExecuteEvent(String
> state, String FunctionName, Object[] args) in
> c:\OPENSIM_GIT\opensim\OpenSim\Region\ScriptEngine\Shared\Api\Runtime\ScriptBase.cs:line
> 95
> >>
> >>    at System.Runtime.Remoting.Messaging.StackBuilderSink._Pr
> >>
> >>
> >> Any ideas? What is the status of llGiveInventory() in OpenSim?
> >>
>
>
>
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>
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