[Opensim-dev] llGiveInventory Issues

Diva Canto diva at metaverseink.com
Thu Jun 17 01:47:04 UTC 2010


This is still not the official release. It's release candidate 1. We 
appreciate ppl trying it out and reporting issues, so that we can make a 
really good 0.7 official release in 2-3 weeks.

Thanks!

On 6/16/2010 6:38 PM, Jor3l Boa wrote:
> Hi there, check here:
>
> http://opensimulator.org/wiki/0.7_Release
>
> http://dist.opensimulator.org/
>
> 2010/6/16 <catch3 at holotech.net <mailto:catch3 at holotech.net>>
>
>     Ahhh, thank you!
>
>     Any idea when 0.7 will be released?
>
>     --
>     Siann Beck
>
>     On Wednesday, June 16, 2010, 7:22:59 PM, you wrote:
>
>
>     > Hi,
>
>     > these issues are fixed in OpenSim 0.7. Any 0.6 version will have
>     > bugs there and the fixed version is currently not deployed on the
>     > major grids.
>
>     > Melanie
>
>     > catch3 at holotech.net <mailto:catch3 at holotech.net> wrote:
>     >> I've asked about this in the SLUniverse OpenSim forum and the
>     OpenSim
>     >> users list with no luck; hopefully someone here can shed some
>     light or
>     >> point me in the right direction.
>     >>
>     >> I'm having trouble with llGiveInventory(). I have a script
>     which has
>     >> been in production in SL for over a year. When I tested it in
>     the late
>     >> Legend City last year it would deliver only if the recipient were
>     >> online, in the same sim as the object. I'm testing it now in
>     3rd Rock
>     >> Grid, and getting weird results. It will deliver to me (again,
>     if I'm
>     >> online and in the same sim), but not to others, regardless of
>     status
>     >> or location. I tried creating a basic script to test the function
>     >> with:
>     >>
>     >> default {
>     >>     touch_start() {
>     >>         key     keyRecipient = llGetOwner();
>     >>         llGiveInventory(keyRecipient, "3RG Test Object");
>     >>     }
>     >> }
>     >>
>     >> When the event is triggered, I get:
>     >>
>     >> Tester: System.Reflection.TargetParameterCountException:
>     Parameter count mismatch.
>     >>
>     >> Server stack trace:
>     >>    at System.Reflection.RuntimeMethodInfo.Invoke(Object obj,
>     BindingFlags invokeAttr, Binder binder, Object[] parameters,
>     CultureInfo culture, Boolean skipVisibilityChecks)
>     >>
>     >>    at System.Reflection.RuntimeMethodInfo.Invoke(Object obj,
>     BindingFlags invokeAttr, Binder binder, Object[] parameters,
>     CultureInfo culture)
>     >>
>     >>    at System.Reflection.MethodBase.Invoke(Object obj, Object[]
>     parameters)
>     >>
>     >>    at
>     OpenSim.Region.ScriptEngine.Shared.ScriptBase.Executor.ExecuteEvent(String
>     state, String FunctionName, Object[] args) in
>     c:\OPENSIM_GIT\opensim\OpenSim\Region\ScriptEngine\Shared\Api\Runtime\Executor.cs:line
>     180
>     >>
>     >>    at
>     OpenSim.Region.ScriptEngine.Shared.ScriptBase.ScriptBaseClass.ExecuteEvent(String
>     state, String FunctionName, Object[] args) in
>     c:\OPENSIM_GIT\opensim\OpenSim\Region\ScriptEngine\Shared\Api\Runtime\ScriptBase.cs:line
>     95
>     >>
>     >>    at System.Runtime.Remoting.Messaging.StackBuilderSink._Pr
>     >>
>     >>
>     >> Any ideas? What is the status of llGiveInventory() in OpenSim?
>     >>
>
>
>
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>
>
>
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