Hi there, check here:<br><br><a href="http://opensimulator.org/wiki/0.7_Release">http://opensimulator.org/wiki/0.7_Release</a><div><br></div><div><a href="http://opensimulator.org/wiki/0.7_Release"></a><a href="http://dist.opensimulator.org/">http://dist.opensimulator.org/</a><br>
<br><div class="gmail_quote">2010/6/16 <span dir="ltr"><<a href="mailto:catch3@holotech.net">catch3@holotech.net</a>></span><br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;">
Ahhh, thank you!<br>
<br>
Any idea when 0.7 will be released?<br>
<font color="#888888"><br>
--<br>
Siann Beck<br>
</font><div><div></div><div class="h5"><br>
On Wednesday, June 16, 2010, 7:22:59 PM, you wrote:<br>
<br>
<br>
> Hi,<br>
<br>
> these issues are fixed in OpenSim 0.7. Any 0.6 version will have<br>
> bugs there and the fixed version is currently not deployed on the<br>
> major grids.<br>
<br>
> Melanie<br>
<br>
> <a href="mailto:catch3@holotech.net">catch3@holotech.net</a> wrote:<br>
>> I've asked about this in the SLUniverse OpenSim forum and the OpenSim<br>
>> users list with no luck; hopefully someone here can shed some light or<br>
>> point me in the right direction.<br>
>><br>
>> I'm having trouble with llGiveInventory(). I have a script which has<br>
>> been in production in SL for over a year. When I tested it in the late<br>
>> Legend City last year it would deliver only if the recipient were<br>
>> online, in the same sim as the object. I'm testing it now in 3rd Rock<br>
>> Grid, and getting weird results. It will deliver to me (again, if I'm<br>
>> online and in the same sim), but not to others, regardless of status<br>
>> or location. I tried creating a basic script to test the function<br>
>> with:<br>
>><br>
>> default {<br>
>> touch_start() {<br>
>> key keyRecipient = llGetOwner();<br>
>> llGiveInventory(keyRecipient, "3RG Test Object");<br>
>> }<br>
>> }<br>
>><br>
>> When the event is triggered, I get:<br>
>><br>
>> Tester: System.Reflection.TargetParameterCountException: Parameter count mismatch.<br>
>><br>
>> Server stack trace:<br>
>> at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture, Boolean skipVisibilityChecks)<br>
>><br>
>> at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)<br>
>><br>
>> at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)<br>
>><br>
>> at OpenSim.Region.ScriptEngine.Shared.ScriptBase.Executor.ExecuteEvent(String state, String FunctionName, Object[] args) in c:\OPENSIM_GIT\opensim\OpenSim\Region\ScriptEngine\Shared\Api\Runtime\Executor.cs:line 180<br>
>><br>
>> at OpenSim.Region.ScriptEngine.Shared.ScriptBase.ScriptBaseClass.ExecuteEvent(String state, String FunctionName, Object[] args) in c:\OPENSIM_GIT\opensim\OpenSim\Region\ScriptEngine\Shared\Api\Runtime\ScriptBase.cs:line 95<br>
>><br>
>> at System.Runtime.Remoting.Messaging.StackBuilderSink._Pr<br>
>><br>
>><br>
>> Any ideas? What is the status of llGiveInventory() in OpenSim?<br>
>><br>
<br>
<br>
<br>
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