[Opensim-dev] Docs on format of an IAR file??
Zonja Capalini
zonja.capalini at gmail.com
Tue Jan 26 11:35:53 UTC 2010
I've written a very preliminary documentation for the XML2 serialization
format for
SceneObjectGroups in
http://zonjacapalini.wordpress.com/2010/01/25/partial-documentation-for-xml2/
<http://zonjacapalini.wordpress.com/2010/01/25/partial-documentation-for-xml2/>It's
much of a work-in-progress, but you might find it useful.
/Zonja
On Fri, Jan 22, 2010 at 7:22 PM, Justin Clark-Casey <
jjustincc at googlemail.com> wrote:
> Robert Martin wrote:
> > Doing the sort of thinking that normally requires "herbal" useage, i
> > was wondering how difficult would is be to take an unpacked IAR file
> > set with a single avatar (and outfit) as input and then make a program
> > to automate edits on that outfit (or avatar)?
> >
> > Example given a Standard BusinessMan with a Suit in Blue (by way of a
> > tint in the base mesh) create the same with
> > Black
> > Brown
> > Grey
> >
>
> There is some file format information on IARs at
>
> http://opensimulator.org/wiki/IAR_Format_0.1
>
> In principle, it should be possible to edit the assets in some external
> program and repack them.
>
> You may have more trouble with attachments as they are serialized objects
> contained in the assets
> folder. Unfortunately, the object format being used is OpenSim's native
> serialization format and
> this is not documented in the wiki (somewhat deliberately since it's not a
> nice format to work with
> externally). Some work has been done to document aspects of this, such as
> Zonja's post at
>
> http://zonjacapalini.wordpress.com/2010/01/01/using-sql-to-manipulate-oars/
>
> A properly documented external format is probably starting to make more
> sense, though aspects of
> this (such as script state serialization) would remain undocumented for
> now. The disadvantage with
> this is that attributes added to OpenSim scene objects are not
> automatically included in OARs (the
> file format would need to be explicitly changed).
>
> Either way, any significant changes in this area will be trailed well in
> advance so that anybody
> trying to do more sophisticated things with OARs/IARs or similar formats
> knows if any changes are
> mooted.
>
> --
> Justin Clark-Casey (justincc)
> http://justincc.org
> http://twitter.com/justincc
> _______________________________________________
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> Opensim-dev at lists.berlios.de
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>
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