[Opensim-dev] Docs on format of an IAR file??

Gustavo Alberto Navarro Bilbao alberto.navarro.bilbao at gmail.com
Tue Jan 26 11:53:19 UTC 2010


Thanks, dear friend, for the work. To document code is a job that nobody
likes, but is essential to facilitate others to develop and investigate.

Alberto


2010/1/26 Zonja Capalini <zonja.capalini at gmail.com>

> I've written a very preliminary documentation for the XML2 serialization
> format for
> SceneObjectGroups in
>
>
> http://zonjacapalini.wordpress.com/2010/01/25/partial-documentation-for-xml2/
>
> <http://zonjacapalini.wordpress.com/2010/01/25/partial-documentation-for-xml2/>It's
> much of a work-in-progress, but you might find it useful.
>
>   /Zonja
>
>  On Fri, Jan 22, 2010 at 7:22 PM, Justin Clark-Casey <
> jjustincc at googlemail.com> wrote:
>
>> Robert Martin wrote:
>> > Doing the sort of thinking that normally requires "herbal" useage, i
>> > was wondering how difficult would is be to take an unpacked IAR file
>> > set with a single avatar (and outfit) as input and then make a program
>> > to automate edits on that outfit (or avatar)?
>> >
>> > Example given a Standard BusinessMan with a Suit in Blue (by way of a
>> > tint in the base mesh) create the same with
>> > Black
>> > Brown
>> > Grey
>> >
>>
>> There is some file format information on IARs at
>>
>> http://opensimulator.org/wiki/IAR_Format_0.1
>>
>> In principle, it should be possible to edit the assets in some external
>> program and repack them.
>>
>> You may have more trouble with attachments as they are serialized objects
>> contained in the assets
>> folder.  Unfortunately, the object format being used is OpenSim's native
>> serialization format and
>> this is not documented in the wiki (somewhat deliberately since it's not a
>> nice format to work with
>> externally).  Some work has been done to document aspects of this, such as
>> Zonja's post at
>>
>>
>> http://zonjacapalini.wordpress.com/2010/01/01/using-sql-to-manipulate-oars/
>>
>> A properly documented external format is probably starting to make more
>> sense, though aspects of
>> this (such as script state serialization) would remain undocumented for
>> now.  The disadvantage with
>> this is that attributes added to OpenSim scene objects are not
>> automatically included in OARs (the
>> file format would need to be explicitly changed).
>>
>> Either way, any significant changes in this area will be trailed well in
>> advance so that anybody
>> trying to do more sophisticated things with OARs/IARs or similar formats
>> knows if any changes are
>> mooted.
>>
>> --
>> Justin Clark-Casey (justincc)
>> http://justincc.org
>> http://twitter.com/justincc
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>>
>
>
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