[Opensim-dev] Serving textures in different formats
Justin Clark-Casey
jjustincc at googlemail.com
Wed Dec 8 16:10:11 UTC 2010
I agree with David, B seems a nicer mechanism to me as it makes use of existing content negotiation mechanisms.
However, interestingly a quick Google does not reveal consensus on the topic - I was expecting B to be the clear winner.
On 08/12/10 15:48, David W Levine wrote:
> I strongly prefer B. It opens the door for genuine content negotiation in a web consistent and appropriate mechanisms.
>
> - David
>
>
> opensim-dev-bounces at lists.berlios.de wrote on 12/08/2010 10:36:42 AM:
>
> > From:
> >
> > Diva Canto <diva at metaverseink.com>
> >
> > To:
> >
> > opensim-dev at lists.berlios.de
> >
> > Date:
> >
> > 12/08/2010 10:43 AM
> >
> > Subject:
> >
> > [Opensim-dev] Serving textures in different formats
> >
> > Sent by:
> >
> > opensim-dev-bounces at lists.berlios.de
> >
> > So far, all textures in OpenSim are stored and served as jp2. However,
> > some viewers can't use jp2. Example: Unity3d, for the time being. I
> > would like to improve the GetTexture cap service by adding the ability
> > for it to make conversions on the fly depending on extra data provided
> > by the caller.
> >
> > There are two ways of doing this. Which one do people prefer?
> >
> > A) Add an extra query parameter:
> > http://foo.com/GetTexture/?texture_id=<uuid>&format=<format>
> >
> > B) Use the Accept and Content-Type headers appropriately.
> > The request might have
> > Accept: image/png, image/jp2
> > And the response might have
> > Content-Type: image/png
> >
> > Diva / Crista
> >
> > _______________________________________________
> > Opensim-dev mailing list
> > Opensim-dev at lists.berlios.de
> > https://lists.berlios.de/mailman/listinfo/opensim-dev
>
>
>
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--
Justin Clark-Casey (justincc)
http://justincc.org
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