[Opensim-dev] Serving textures in different formats

David W Levine dwl at us.ibm.com
Wed Dec 8 15:48:12 UTC 2010


I strongly prefer B. It opens the door for genuine content negotiation in a
web consistent and appropriate mechanisms.

- David


opensim-dev-bounces at lists.berlios.de wrote on 12/08/2010 10:36:42 AM:

> From:
>
> Diva Canto <diva at metaverseink.com>
>
> To:
>
> opensim-dev at lists.berlios.de
>
> Date:
>
> 12/08/2010 10:43 AM
>
> Subject:
>
> [Opensim-dev] Serving textures in different formats
>
> Sent by:
>
> opensim-dev-bounces at lists.berlios.de
>
> So far, all textures in OpenSim are stored and served as jp2. However,
> some viewers can't use jp2. Example: Unity3d, for the time being. I
> would like to improve the GetTexture cap service by adding the ability
> for it to make conversions on the fly depending on extra data provided
> by the caller.
>
> There are two ways of doing this. Which one do people prefer?
>
> A) Add an extra query parameter:
> http://foo.com/GetTexture/?texture_id=<uuid>&format=<format>
>
> B) Use the Accept and Content-Type headers appropriately.
> The request might have
> Accept: image/png, image/jp2
> And the response might have
> Content-Type: image/png
>
> Diva / Crista
>
> _______________________________________________
> Opensim-dev mailing list
> Opensim-dev at lists.berlios.de
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