[Opensim-dev] Serving textures in different formats
Diva Canto
diva at metaverseink.com
Wed Dec 8 15:36:42 UTC 2010
So far, all textures in OpenSim are stored and served as jp2. However,
some viewers can't use jp2. Example: Unity3d, for the time being. I
would like to improve the GetTexture cap service by adding the ability
for it to make conversions on the fly depending on extra data provided
by the caller.
There are two ways of doing this. Which one do people prefer?
A) Add an extra query parameter:
http://foo.com/GetTexture/?texture_id=<uuid>&format=<format>
B) Use the Accept and Content-Type headers appropriately.
The request might have
Accept: image/png, image/jp2
And the response might have
Content-Type: image/png
Diva / Crista
More information about the Opensim-dev
mailing list