[Opensim-dev] Serving textures in different formats
Mike Chase
mike.chase at alternatemetaverse.com
Wed Dec 8 16:24:11 UTC 2010
On 12/08/2010 10:36 AM, Diva Canto wrote:
> So far, all textures in OpenSim are stored and served as jp2. However,
> some viewers can't use jp2. Example: Unity3d, for the time being. I
> would like to improve the GetTexture cap service by adding the ability
> for it to make conversions on the fly depending on extra data provided
> by the caller.
>
Personally I prefer neither. Doing format conversions on the client
(rather than the server where the overhead affects all the users) seems
more appropriate to me. IMO standardizing on a single format from the
server and then letting the client do a format conversion where thats
necessary is the better solution. Alternatively you could push the
conversion off to a separate service. But again, that implies the core
code doesn't need to address it.
Just my 2 cents.
Mike
> There are two ways of doing this. Which one do people prefer?
>
> A) Add an extra query parameter:
> http://foo.com/GetTexture/?texture_id=<uuid>&format=<format>
>
> B) Use the Accept and Content-Type headers appropriately.
> The request might have
> Accept: image/png, image/jp2
> And the response might have
> Content-Type: image/png
>
> Diva / Crista
>
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