[Opensim-dev] SL viewer 2 testing
Olli Aro
olli_aro at yahoo.co.uk
Mon Aug 9 21:33:50 UTC 2010
Well it all works again if I take all the new assets out from the XML file.
Did some more testing. Took one of the existing assets:
<Section Name="Default Avatar">
<Key Name="assetID" Value="c228d1cf-4b5d-4ba8-84f4-899a0796aa97"/>
<Key Name="name" Value="Default Avatar"/>
<Key Name="assetType" Value="0" />
<Key Name="fileName" Value="default_avatar.jp2" />
</Section>
And copied both the image and configuration as below:
<Section Name="Default Avatar 1234">
<Key Name="assetID" Value="c228d1cf-4b5d-4ba8-84f4-899a0796qs76"/>
<Key Name="name" Value="Default Avatar 1234"/>
<Key Name="assetType" Value="0" />
<Key Name="fileName" Value="default_avatar1234.jp2" />
</Section>
Again the same error, so it is nothing to do with possible wrong file types
either.
I noticed that all the existing assets are also referenced in the assets
database table. You sure I don't have to add the new assets somehow there as
well?
Regards,
Olli
> -----Original Message-----
> From: opensim-dev-bounces at lists.berlios.de [mailto:opensim-dev-
> bounces at lists.berlios.de] On Behalf Of Justin Clark-Casey
> Sent: 09 August 2010 22:10
> To: opensim-dev at lists.berlios.de
> Subject: Re: [Opensim-dev] SL viewer 2 testing
>
> On 09/08/10 21:37, Olli Aro wrote:
> > Hi Justin,
> >
> > What I mean is that if I add in:
> >
> > Section Name="Beach Grass 1">
> > <Key Name="assetID" Value="18fb888b-e8f1-dce7-7da7-
> 321d651ea6b0"/>
> > <Key Name="name" Value="Beach Grass 1"/>
> > <Key Name="assetType" Value="0" />
> > <Key Name="fileName" Value="18fb888b-e8f1-dce7-7da7-
> 321d651ea6b0.jp2" />
> > </Section>
> >
> > Then copy file 18fb888b-e8f1-dce7-7da7-321d651ea6b0.jp2 to the
> directory and
> > then start the server I get the following:
> >
> > 21:36:37 - [APPLICATION]:
> >
> > Unhandled Exception: System.Exception: No IAssetService available.
> > at OpenSim.Region.Framework.Scenes.Scene.get_AssetService()
> > at
> >
> OpenSim.Region.CoreModules.Framework.Library.LibraryModule.LoadLibrarie
> sFr
> > omArchives()
> > at
> >
> OpenSim.Region.CoreModules.Framework.Library.LibraryModule.RegionLoaded
> (Sc
> > ene scene)
> > at
> >
> OpenSim.ApplicationPlugins.RegionModulesController.RegionModulesControl
> ler
> > Plugin.AddRegionToModules(Scene scene)
> > at OpenSim.OpenSimBase.CreateRegion(RegionInfo regionInfo,
> Boolean
> > portadd_fl
> > ag, Boolean do_post_init, IScene& mscene)
> > at OpenSim.OpenSimBase.CreateRegion(RegionInfo regionInfo,
> Boolean
> > portadd_fl
> > ag, IScene& scene)
> > at
> >
> OpenSim.ApplicationPlugins.LoadRegions.LoadRegionsPlugin.PostInitialise
> ()
> > at OpenSim.OpenSimBase.StartupSpecific()
> > at OpenSim.OpenSim.StartupSpecific()
> > at OpenSim.Framework.Servers.BaseOpenSimServer.Startup()
> > at OpenSim.Application.Main(String[] args)
>
> That shouldn't be the case - it sounds like some problem loading the
> assets has caused the asset service to fail earlier on.
>
> >
> > Regards,
> >
> > Olli
> >
> >> -----Original Message-----
> >> From: opensim-dev-bounces at lists.berlios.de [mailto:opensim-dev-
> >> bounces at lists.berlios.de] On Behalf Of Justin Clark-Casey
> >> Sent: 09 August 2010 20:56
> >> To: opensim-dev at lists.berlios.de
> >> Subject: Re: [Opensim-dev] SL viewer 2 testing
> >>
> >> On 09/08/10 17:11, Olli Aro wrote:
> >>>
> >>> Hi,
> >>>
> >>> Anyone able to tell how to install the tree and grass textures in
> an
> >>> existing OpenSim instance. I copied them in
> \assets\TexturesAssetSet\
> >> and
> >>> then modified \assets\TexturesAssetSet\TexturesAssetSet.xml
> >> accordingly, but
> >>> that kills the asset server.
> >>
> >> What do you mean by "kills the asset server"? Copying the texture
> and
> >> adding the required xml should be enough to load
> >> the asset at startup. Nothing else is required, afaik.
> >>
> >> --
> >> Justin Clark-Casey (justincc)
> >> http://justincc.org
> >> http://twitter.com/justincc
> >> _______________________________________________
> >> Opensim-dev mailing list
> >> Opensim-dev at lists.berlios.de
> >> https://lists.berlios.de/mailman/listinfo/opensim-dev
> >
> > _______________________________________________
> > Opensim-dev mailing list
> > Opensim-dev at lists.berlios.de
> > https://lists.berlios.de/mailman/listinfo/opensim-dev
> >
>
>
> --
> Justin Clark-Casey (justincc)
> http://justincc.org
> http://twitter.com/justincc
> _______________________________________________
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