[Opensim-dev] SL viewer 2 testing

Justin Clark-Casey jjustincc at googlemail.com
Mon Aug 9 21:36:08 UTC 2010


On 09/08/10 22:33, Olli Aro wrote:
> Well it all works again if I take all the new assets out from the XML file.
>
> Did some more testing. Took one of the existing assets:
>
> <Section Name="Default Avatar">
>      <Key Name="assetID" Value="c228d1cf-4b5d-4ba8-84f4-899a0796aa97"/>
>      <Key Name="name" Value="Default Avatar"/>
>      <Key Name="assetType" Value="0" />
>      <Key Name="fileName" Value="default_avatar.jp2" />
>    </Section>
>
> And copied both the image and configuration as below:
>
> <Section Name="Default Avatar 1234">
>      <Key Name="assetID" Value="c228d1cf-4b5d-4ba8-84f4-899a0796qs76"/>
>      <Key Name="name" Value="Default Avatar 1234"/>
>      <Key Name="assetType" Value="0" />
>      <Key Name="fileName" Value="default_avatar1234.jp2" />
>    </Section>
>
> Again the same error, so it is nothing to do with possible wrong file types
> either.
>
> I noticed that all the existing assets are also referenced in the assets
> database table. You sure I don't have to add the new assets somehow there as
> well?

No, everything should be added automatically.

This is rather strange - even if the asset is corrupt it should still at least successfully load into the service.

Then again, I haven't looked in detail at that code for a few years, possibly I'm missing something.

>
> Regards,
>
> Olli
>
>> -----Original Message-----
>> From: opensim-dev-bounces at lists.berlios.de [mailto:opensim-dev-
>> bounces at lists.berlios.de] On Behalf Of Justin Clark-Casey
>> Sent: 09 August 2010 22:10
>> To: opensim-dev at lists.berlios.de
>> Subject: Re: [Opensim-dev] SL viewer 2 testing
>>
>> On 09/08/10 21:37, Olli Aro wrote:
>>> Hi Justin,
>>>
>>> What I mean is that if I add in:
>>>
>>> Section Name="Beach Grass 1">
>>>       <Key Name="assetID" Value="18fb888b-e8f1-dce7-7da7-
>> 321d651ea6b0"/>
>>>       <Key Name="name" Value="Beach Grass 1"/>
>>>       <Key Name="assetType" Value="0" />
>>>       <Key Name="fileName" Value="18fb888b-e8f1-dce7-7da7-
>> 321d651ea6b0.jp2" />
>>> </Section>
>>>
>>> Then copy file 18fb888b-e8f1-dce7-7da7-321d651ea6b0.jp2 to the
>> directory and
>>> then start the server I get the following:
>>>
>>> 21:36:37 - [APPLICATION]:
>>>
>>> Unhandled Exception: System.Exception: No IAssetService available.
>>>      at OpenSim.Region.Framework.Scenes.Scene.get_AssetService()
>>>      at
>>>
>> OpenSim.Region.CoreModules.Framework.Library.LibraryModule.LoadLibrarie
>> sFr
>>> omArchives()
>>>      at
>>>
>> OpenSim.Region.CoreModules.Framework.Library.LibraryModule.RegionLoaded
>> (Sc
>>> ene scene)
>>>      at
>>>
>> OpenSim.ApplicationPlugins.RegionModulesController.RegionModulesControl
>> ler
>>> Plugin.AddRegionToModules(Scene scene)
>>>      at OpenSim.OpenSimBase.CreateRegion(RegionInfo regionInfo,
>> Boolean
>>> portadd_fl
>>> ag, Boolean do_post_init, IScene&   mscene)
>>>      at OpenSim.OpenSimBase.CreateRegion(RegionInfo regionInfo,
>> Boolean
>>> portadd_fl
>>> ag, IScene&   scene)
>>>      at
>>>
>> OpenSim.ApplicationPlugins.LoadRegions.LoadRegionsPlugin.PostInitialise
>> ()
>>>      at OpenSim.OpenSimBase.StartupSpecific()
>>>      at OpenSim.OpenSim.StartupSpecific()
>>>      at OpenSim.Framework.Servers.BaseOpenSimServer.Startup()
>>>      at OpenSim.Application.Main(String[] args)
>>
>> That shouldn't be the case - it sounds like some problem loading the
>> assets has caused the asset service to fail earlier on.
>>
>>>
>>> Regards,
>>>
>>> Olli
>>>
>>>> -----Original Message-----
>>>> From: opensim-dev-bounces at lists.berlios.de [mailto:opensim-dev-
>>>> bounces at lists.berlios.de] On Behalf Of Justin Clark-Casey
>>>> Sent: 09 August 2010 20:56
>>>> To: opensim-dev at lists.berlios.de
>>>> Subject: Re: [Opensim-dev] SL viewer 2 testing
>>>>
>>>> On 09/08/10 17:11, Olli Aro wrote:
>>>>>
>>>>> Hi,
>>>>>
>>>>> Anyone able to tell how to install the tree and grass textures in
>> an
>>>>> existing OpenSim instance. I copied them in
>> \assets\TexturesAssetSet\
>>>> and
>>>>> then modified \assets\TexturesAssetSet\TexturesAssetSet.xml
>>>> accordingly, but
>>>>> that kills the asset server.
>>>>
>>>> What do you mean by "kills the asset server"?  Copying the texture
>> and
>>>> adding the required xml should be enough to load
>>>> the asset at startup.  Nothing else is required, afaik.
>>>>
>>>> --
>>>> Justin Clark-Casey (justincc)
>>>> http://justincc.org
>>>> http://twitter.com/justincc
>>>> _______________________________________________
>>>> Opensim-dev mailing list
>>>> Opensim-dev at lists.berlios.de
>>>> https://lists.berlios.de/mailman/listinfo/opensim-dev
>>>
>>> _______________________________________________
>>> Opensim-dev mailing list
>>> Opensim-dev at lists.berlios.de
>>> https://lists.berlios.de/mailman/listinfo/opensim-dev
>>>
>>
>>
>> --
>> Justin Clark-Casey (justincc)
>> http://justincc.org
>> http://twitter.com/justincc
>> _______________________________________________
>> Opensim-dev mailing list
>> Opensim-dev at lists.berlios.de
>> https://lists.berlios.de/mailman/listinfo/opensim-dev
>
> _______________________________________________
> Opensim-dev mailing list
> Opensim-dev at lists.berlios.de
> https://lists.berlios.de/mailman/listinfo/opensim-dev
>


-- 
Justin Clark-Casey (justincc)
http://justincc.org
http://twitter.com/justincc



More information about the Opensim-dev mailing list