[Opensim-dev] SL viewer 2 testing
Justin Clark-Casey
jjustincc at googlemail.com
Mon Aug 9 21:09:31 UTC 2010
On 09/08/10 21:37, Olli Aro wrote:
> Hi Justin,
>
> What I mean is that if I add in:
>
> Section Name="Beach Grass 1">
> <Key Name="assetID" Value="18fb888b-e8f1-dce7-7da7-321d651ea6b0"/>
> <Key Name="name" Value="Beach Grass 1"/>
> <Key Name="assetType" Value="0" />
> <Key Name="fileName" Value="18fb888b-e8f1-dce7-7da7-321d651ea6b0.jp2" />
> </Section>
>
> Then copy file 18fb888b-e8f1-dce7-7da7-321d651ea6b0.jp2 to the directory and
> then start the server I get the following:
>
> 21:36:37 - [APPLICATION]:
>
> Unhandled Exception: System.Exception: No IAssetService available.
> at OpenSim.Region.Framework.Scenes.Scene.get_AssetService()
> at
> OpenSim.Region.CoreModules.Framework.Library.LibraryModule.LoadLibrariesFr
> omArchives()
> at
> OpenSim.Region.CoreModules.Framework.Library.LibraryModule.RegionLoaded(Sc
> ene scene)
> at
> OpenSim.ApplicationPlugins.RegionModulesController.RegionModulesController
> Plugin.AddRegionToModules(Scene scene)
> at OpenSim.OpenSimBase.CreateRegion(RegionInfo regionInfo, Boolean
> portadd_fl
> ag, Boolean do_post_init, IScene& mscene)
> at OpenSim.OpenSimBase.CreateRegion(RegionInfo regionInfo, Boolean
> portadd_fl
> ag, IScene& scene)
> at
> OpenSim.ApplicationPlugins.LoadRegions.LoadRegionsPlugin.PostInitialise()
> at OpenSim.OpenSimBase.StartupSpecific()
> at OpenSim.OpenSim.StartupSpecific()
> at OpenSim.Framework.Servers.BaseOpenSimServer.Startup()
> at OpenSim.Application.Main(String[] args)
That shouldn't be the case - it sounds like some problem loading the assets has caused the asset service to fail earlier on.
>
> Regards,
>
> Olli
>
>> -----Original Message-----
>> From: opensim-dev-bounces at lists.berlios.de [mailto:opensim-dev-
>> bounces at lists.berlios.de] On Behalf Of Justin Clark-Casey
>> Sent: 09 August 2010 20:56
>> To: opensim-dev at lists.berlios.de
>> Subject: Re: [Opensim-dev] SL viewer 2 testing
>>
>> On 09/08/10 17:11, Olli Aro wrote:
>>>
>>> Hi,
>>>
>>> Anyone able to tell how to install the tree and grass textures in an
>>> existing OpenSim instance. I copied them in \assets\TexturesAssetSet\
>> and
>>> then modified \assets\TexturesAssetSet\TexturesAssetSet.xml
>> accordingly, but
>>> that kills the asset server.
>>
>> What do you mean by "kills the asset server"? Copying the texture and
>> adding the required xml should be enough to load
>> the asset at startup. Nothing else is required, afaik.
>>
>> --
>> Justin Clark-Casey (justincc)
>> http://justincc.org
>> http://twitter.com/justincc
>> _______________________________________________
>> Opensim-dev mailing list
>> Opensim-dev at lists.berlios.de
>> https://lists.berlios.de/mailman/listinfo/opensim-dev
>
> _______________________________________________
> Opensim-dev mailing list
> Opensim-dev at lists.berlios.de
> https://lists.berlios.de/mailman/listinfo/opensim-dev
>
--
Justin Clark-Casey (justincc)
http://justincc.org
http://twitter.com/justincc
More information about the Opensim-dev
mailing list