[Opensim-dev] [realXtend] Re: 3Di Viewer "Rei" goes open source (BSD licensed in-browser viewer)

MW michaelwri22 at yahoo.co.uk
Wed Sep 30 18:39:57 UTC 2009


Tribal Server/TribalNet wasn't actually a fork, it was a just a set of extra modules. Some of them were replacements for standard modules included with opensim, while others were complete custom. The control panel was a two part thing, one being a Launcher panel which basically started the viewer and opensim. There was also a region admin panel which was just a region module. 

Any changes we did to the core of opensim were committed back by myself or Lbsa71.

And as Adam said, TribalNet and in fact Tribal Media no long exist. Although I don't think any of the code did get added to forge, unless Stefan did it and I didn't realise. The project we created on the forge was intended for the voice system (custom SLVoice.exe replacement and modified freeswitch) we did. But just after we created the project, the current freeswitch module was added to opensim, and as that makes it so you don't need the SLVoice..exe replacement, we never bothered releasing our code. 

All the rest of the code from TribalNet still exists in old backups, but is so out of date it would basically need rewriting to work with current opensim.

--- On Wed, 30/9/09, Frisby, Adam <adam at deepthink.com.au> wrote:

From: Frisby, Adam <adam at deepthink.com.au>
Subject: Re: [Opensim-dev] [realXtend] Re: 3Di Viewer "Rei" goes open source (BSD licensed in-browser viewer)
To: "opensim-dev at lists.berlios.de" <opensim-dev at lists.berlios.de>, "diva at metaverseink.com" <diva at metaverseink.com>
Date: Wednesday, 30 September, 2009, 7:11 PM




 
 






TribalServer fell into disrepair I believe, but MW & LBSA
donated their unique features into a Forge project at least 6 months ago. (look
for ‘Tribal’ in the projects list). 

   

3Di is just OpenSim + a support contract + some extra modules
for the 3D models and analytics. I believe 3Di runs fairly close to OpenSim
releases, and they do donate code back to core which indicates they would have
to be. 

   

RealXtend was probably the only really ‘fork fork’ where the goal
was to do some things differently; but that got merged back last November, and
now you can run ModRex with OpenSim-trunk. (although sometimes compatibility
issues with the module do appear on new features, eg megaregions) 

   

So, I don’t think there are any major forks anymore – 3Di would
be it if anything, and they aren’t that much of one. 

   

Adam 

   







From: opensim-dev-bounces at lists.berlios.de
[mailto:opensim-dev-bounces at lists.berlios.de] On Behalf Of Mark Malewski

Sent: Wednesday, 30 September 2009 11:05 AM

To: diva at metaverseink.com; Opensim-dev at lists.berlios.de

Subject: Re: [Opensim-dev] [realXtend] Re: 3Di Viewer "Rei"
goes open source (BSD licensed in-browser viewer) 





   

Diva, 



   





There are/were quite a few
forks floating around out there. 



> What opensim forks are you talking about? I
don't know of any, so  





> please point me to one. 





   





http://3di-opensim.com/en/ 





   





You've never heard of 3Di OpenSim Enterprise? 





   





http://virtualeconomicforum.com/content-library/blogging/about/3di_to_sell_opensim_server_software/ 





   





I can think of maybe 4 forks just off the top of my head.
 I believe "Tribal Media Server" (or Tribal Net) and "3Di
Server" and RealXtend/ModRex were all forks based on the original OpenSim
core? 





   





I understand that RealXtend came back from being a separate
fork, and RealXtend has now integrated their work back into OpenSim as a module
(ModRex).  I believe Adam Frisby helped with converting RealXtend into a
"ModRex" module, but what about "3Di Server" and
"Tribal Media Server"?  Are those not separate OpenSim-based
forks?  





   





I understand that each of these OpenSim-based Server
"forks" uses different technologies (realXtend/ModRex supports
Ogre3D, and 3Di Server supports Irrlicht, etc.)  I'm not quite sure what
Tribal Media Server is (but it seems to have been OpenSim-based fork as well
that seemed to have a nice Admin Control panel). 





   





I believe "Tribal Server" or "Tribal
Net" was the name of Tribal Media's Server.  I believe it was a fork
off of the original OpenSim core as well. 





   







http://www.ugotrade.com/2008/05/14/tribal-media-changing-the-game-with-opensim/ 





   







I believe Tribal Media's Server (Tribal Server) had a really
nice Admin Control Panel, and an easy way to get Tribal Sim servers online. 





   





As for 3Di server, I believe it supports
"Irrlicht" 3D rendering engine.  (ModRex/RealXtend support
Ogre3d rendering engine). 





   





I don't know all the exact specifics as to each of the
various different server forks, but I know much of RealXtend's work has been
integrated back into OpenSim (as a ModRex module), but 3Di and Tribal Media
servers (as far as I know) are not OpenSource, and have not had their work put
back into OpenSim. 





   





I don't know all the specifics as to the exact differences
between all the various server forks, but it would be nice to create a wiki
page, showing a nice comparison chart between Tribal Media Server, 3Di
Enterprise Server, ModRex, and the native OpenSim Core. 





   





Just so people can see what features each of the various
servers (such as 3Di Enterprise Server, or Tribal Media Server, or ModRex) has.
 They all seem to be OpenSim-based.  I understand RealXtend is now
"ModRex" (as an OpenSim module) but it used to be an OpenSim fork. 





   





It would just be nice to know what features are in 3Di
Enterprise Server, and Tribal Media Server.  (and maybe see a nice
comparison chart on the wiki page showing each of the features between each of
the various OpenSim-based servers). 





   





Ultimately, I'd really love to see some of the work from 3Di
and Tribal Media contributed back (as OpenSource) to the OpenSim Community (as
open source modules for the OpenSim core), just as RealXtend has done (with
ModRex). 





   





               Mark 





   





   



On Wed, Sep 30, 2009 at 12:02 PM, <diva at metaverseink.com> wrote: 

What opensim forks are you talking about? I don't know of
any, so please

point me to one.







Mark Malewski wrote:

> */ 



> Adam,

>

>  > /**/… then if we can get someone to adjust the full viewer,
we’d have /*

> */> somewhat of a standard on our hands./*

>

> See, now that's what I'm talking about!  Me "likey" the
idea of

> standards!  ;-)

>

> I'd really like to see some form standardization, so that viewers can

> work on each of the various platforms.  In a perfect world, I'd
really

> like to see some of these technologies that 3Di and Tribal Media

> are/were working on, slowly come back to the OpenSim Community as

> OpenSource Modules (similar to the RealXtend/ModRex module).

>

> That way we just have ONE single OpenSim core distribution, and then

> have various modules (like "ModRex" or a "3Di" module,
or a

> "Tribal_Media" module) that can be installed on top of OpenSim
core?

>

> This would seem to make MUCH more sense, instead of all the various

> forks out there.  I really do like the idea of
"standardization", and

> would really like to see Modules created instead of completely different

> OpenSim "forks".

>

> Then it would be great to see the Viewers designed so that all the

> various viewers will work with all the different platform modules

> (ModRex, 3Di, Tribal Media Server, etc.)

>

>             Mark

>

>

> On Wed, Sep 30, 2009 at 11:07 AM, Frisby, Adam <adam at deepthink.com.au 





> <mailto:adam at deepthink.com.au>>
wrote:

>

>     It works with vanilla but from my understanding not ModRex;
the

>     meshes are handled as Irrlicht meshes if I understand
correctly.

>     Synchronising these mesh standards (in both rex & 3diov)
might be a

>     good idea methinks.

>

>

>

>     … then if we can get someone to adjust the full viewer, we’d
have

>     somewhat of a standard on our hands.

>

>

>

>     Adam

>

>

>

>     *From:* opensim-dev-bounces at lists.berlios.de

>     <mailto:opensim-dev-bounces at lists.berlios.de>

>     [mailto:opensim-dev-bounces at lists.berlios.de

>     <mailto:opensim-dev-bounces at lists.berlios.de>]
*On Behalf Of *Mark

>     Malewski

>     *Sent:* Wednesday, 30 September 2009 9:02 AM

>     *To:* realxtend at googlegroups.com 



>     <mailto:realxtend at googlegroups.com>; Opensim-dev at lists.berlios.de

>     <mailto:Opensim-dev at lists.berlios.de> 



>     *Subject:* Re: [Opensim-dev] [realXtend]
Re: 3Di Viewer "Rei" goes

>     open source (BSD licensed in-browser viewer)

>

>

>

>     Nlin,

>

>

>

>     Does the "Rei" Viewer work with the OpenSim +
ModRex (RealXtend) as

>     well?

>

>     Could you please explain the differences between a plain
vanilla

>     OpenSim Server, a OpenSim + ModRex (realXtend) server, and a
3di server?

>

>

>

>

>

>           Thank-you for all that you do,

>

>

>

>                     Mark

>

>

>

>

>

>     On Wed, Sep 30, 2009 at 8:36 AM, Anu Mishra <anuranjanm at gmail.com 





>     <mailto:anuranjanm at gmail.com>> wrote:

>

>     Nlin

>

>

>

>     Do you know if this viewer works with Realxtend server as
well?

>

>

>

>     Anu

>

>

>

>     On 9/30/09, *Mark Malewski* <mark.malewski at gmail.com 





>     <mailto:mark.malewski at gmail.com>>
wrote:

>

>         RealXtend,

>

>

>

>

>         Have any of the RealXtend core developer's had
a chance to look

>         at this OpenSource "Rei" viewer yet?

>

>

>

>

>         It seems to be an OpenSource web-based viewer.
 It looks pretty

>         cool.  Would this OpenSource contribution
help RealXtend's

>         Viewer project in any way?  Could this
viewer be easily modified

>         to work with BOTH the stock OpenSim AND also
work with RealXtend

>         & ModRex?

>

>

>

>

>                   Mark

>

>

>

>         On Wed, Sep 30, 2009 at 2:07 AM, Mark Malewski 





>         <mark.malewski at gmail.com <mailto:mark.malewski at gmail.com>>
wrote:

>

>         Nlin,

>

>

>

>

>         Thank-you very much for the post, that seems
like an excellent

>         contribution to the OpenSim Community!

>

>

>

>

>         I'm wondering what type of effect this might
have on RealXtend's

>         project development of a new viewer?

>

>

>

>

>         Will this "Rei" viewer work with the
latest stock OpenSim server?

>

>

>

>

>                    
    Mark

>

>

>

>         On Tue, Sep 29, 2009 at 8:24 PM, nlin <nlin.message at gmail.com 





>         <mailto:nlin.message at gmail.com>> wrote:

>

>

>             Hello,

>

>             Today 3Di's in-browser viewer
source code has been opened

>             up, as the project 3Di Viewer
"Rei". The license is BSD.

>             Please have a look if you are
interested!

> 



>             Project home
page: http://3di-rei.org <http://3di-rei.org/> 



>             Press
release: http://3di.jp/en/news/2009093001.html

>

>             We're very interested in further
development of this open

>             source viewer with the
community. Thanks to the

>             IdealistViewer developers, as
portions of Rei use source

>             code from an early version of
IdealistViewer. Rei uses no

>             code from GPL-licensed viewers.

>

>             The Rei source code is in git at
github, with the main

>             repository at: http://github..com/3di/3di-viewer-rei

>

>             Thanks,

>             -nlin

>

>

>

>

>

>

>

>         --~--~---------~--~----~------------~-------~--~----~

>

>

>         http://groups.google.com/group/realxtend

>         http://www.realxtend.org

>         -~----------~----~----~----~------~----~------~--~---

>

>

>

>

>     _______________________________________________

>     Opensim-dev mailing list 



>     Opensim-dev at lists.berlios.de
<mailto:Opensim-dev at lists.berlios.de> 



>     https://lists.berlios.de/mailman/listinfo/opensim-dev

>

>

> 



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