[Opensim-dev] OpenSim content format decoding

Shun-Yun Hu syhu at csie.ncu.edu.tw
Thu Oct 1 03:45:24 UTC 2009


Thanks to Toni and Dahlia!

They're quite helpful, we'll look into those docs and see how to apply them.


SY

On Wed, Sep 30, 2009 at 4:22 PM, Dahlia Trimble <dahliatrimble at gmail.com>wrote:

> You probably want the Object Update packet, you can find a description
> here:
> http://wiki.secondlife.com/wiki/ObjectUpdate
>
> A listing of other messages can be found at:
> http://wiki.secondlife.com/wiki/Category:Messages
>
>
>
>
>
> On Tue, Sep 29, 2009 at 9:27 PM, Shun-Yun Hu <syhu at csie.ncu.edu.tw> wrote:
>
>>
>> Thanks Adam!
>>
>> On the other hand, for sculpted prim, is there information on how we can
>> locate the PCODE, LocalID, ParentID, etc. for the primitive being decoded?
>>
>> Shun-Yun
>>
>>
>>   On Wed, Sep 30, 2009 at 11:28 AM, Frisby, Adam <adam at deepthink.com.au>wrote:
>>
>>>    It’s plain old JPEG2000 format – used on both sculptmaps and texmaps.
>>> You can export the data as a .j2c file and it should load fine in any J2C
>>> viewer.
>>>
>>>
>>>
>>> Adam
>>>
>>>
>>>
>>> *From:* opensim-dev-bounces at lists.berlios.de [mailto:
>>> opensim-dev-bounces at lists.berlios.de] *On Behalf Of *Shun-Yun Hu
>>> *Sent:* Tuesday, 29 September 2009 8:23 PM
>>> *To:* opensim-dev at lists.berlios.de
>>> *Subject:* [Opensim-dev] OpenSim content format decoding
>>>
>>>
>>>
>>>
>>> Hello all,
>>>
>>> We've been trying to develop a light-weight Opensim-compatible viewer
>>> that might work like an IM, while being scalable in the number of concurrent
>>> users inside a region (based on http://vast.sf.net).
>>>
>>> To make the client as thin as possible, we tried to handle the few
>>> supported tasks with native programming (not using 3rd party libraries).
>>>
>>> We understand that libomv is the main channel between a server and client
>>> and have looked into its code to understand the content format. However,
>>> right now we've encountered the problem of decoding certain texture formats,
>>> as well as the 2nd life scruptedprim format.
>>>
>>> Is there any documentation available on these formats? and what might be
>>> the best way to go about our experimentation?
>>>
>>> Any suggestions / pointers are appreciated.
>>>
>>> Thanks!
>>>
>>> Shun-Yun
>>>
>>>
>>>
>>> _______________________________________________
>>> Opensim-dev mailing list
>>> Opensim-dev at lists.berlios.de
>>> https://lists.berlios.de/mailman/listinfo/opensim-dev
>>>
>>>
>>
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>>
>
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