[Opensim-dev] Ruth vs Gas Clouds: Bug or feature?
Paul Fishwick
fishwick at cise.ufl.edu
Thu May 14 21:57:52 UTC 2009
perhaps the bot code (libomv) can be changed to send baked
layers to the server (LL or OpenSim) ? I think the libomv folks
may be looking into this. Short of that, I'll be sticking forever with
1.22 (as far as I know, the regular LL viewers do not time out like
the RCs).
-p
On May 14, 2009, at 5:27 PM, Melanie wrote:
> I believe I can explain this.
>
> JCool, the creator of the Emerald Viewer, has been able to shed some
> light on this, since his viewer has been using a similar feature
> from the start.
>
> Bots largely depend on viewer compositing, this means they send the
> individual clothing layers, but no baked ones, and the viewing
> user's viewer composites them into a viewable avatar.
>
> Starting from 1.23, LL viewer no longer send, or expect, compositing
> layers. Avatars no longer carry texture information about their
> individual clothing items. This is to combat theft, avatars now
> carry only the 3 baked textures. Therefore, Copybot can no longer
> rip clothing from an avatar it sees.
>
> Because of this, the "Cloud" stage is perceived to be longer on 1.23
> users, as they don't render until the bakes have been pushed to the
> server and then downloaded by the other clients. An avatar counts as
> unloaded if it's visual params are the default ones OR it has no
> baked textures. Previously, it would count as unloaded only if it
> had no textures at all, or all default visual params.
>
> Since bots don't bake, they will never render for users of the 1.23,
> since it neither creates not expects compositing layers.
>
> Conversely, users of the Emerald Viewer, which features clothing
> protection, appear as light grey avatars until the baked textures
> are pushed to the server.
>
> Melanie
> Arthur Valadares wrote:
>> Paul,
>>
>> True, many issues are coming with the 1.23, but what really scares
>> me is
>> that this issue is happening on 1.22 and Hippo 0.5.1. So it would be
>> nice we could fix 1.22 issues before cracking heads on the 1.23 ones
>> (and they are coming from what I've heard, that's for sure)
>>
>> On Thu, 2009-05-14 at 16:47 -0400, Paul Fishwick wrote:
>>> This has been reported on JIRA at Linden Labs, and seems to occur,
>>> at
>>> least for me, only with the new Release Candidate (RC) 1.23. Version
>>> 1.22
>>> does not exhibit the problem.
>>>
>>>
>>> With RC Version 1.23 and an LL server, all bots are rendered
>>> as clouds. I noticed this first with Kristen's S17 viewer which is
>>> built
>>> on 1.23, but the regular RC has the same problem.
>>>
>>>
>>> With RC Version 1.23 and an OpenSim server, all avatars (including
>>> bots) are rendered as clouds.
>>>
>>>
>>> So, this is indeed a major issue with the upcoming LL client. For
>>> reference
>>> see:
>>>
>>>
>>> https://jira.secondlife.com/browse/VWR-13386
>>>
>>>
>>> There are many related issues, including the clothing one you
>>> mention.
>>>
>>>
>>> -p
>>>
>>>
>>>
>>>
>>> On May 14, 2009, at 4:28 PM, Arthur Valadares wrote:
>>>
>>>> Hi everyone..
>>>>
>>>> I've been looking into a "bug" where if you get a brand new avatar
>>>> and
>>>> create pants, shirt, shape and skin and wear all of them, you turn
>>>> into
>>>> a gas cloud. After lot's of research, it seems this is "kind of"
>>>> expected behavior. Let me try to explain what I think is happening.
>>>>
>>>> After SL Viewer 1.20, Ruth no longer existed. If you took off all
>>>> wearables, you would now become a cloud of gas. Apparently, the
>>>> viewer
>>>> thinks that if you use all those 4 wearables without changing
>>>> anything,
>>>> you have become Ruth, and so you should now be a cloud of gas. If
>>>> you
>>>> make the 4 wearables, but change ANY parameter, you no longer
>>>> become
>>>> a
>>>> cloud of gas . The thing is on OpenSim you start as Ruth, and not
>>>> as
>>>> a
>>>> cloud of gas! Which is kind of confusing that the viewer thinks you
>>>> become Ruth when you're actually trying not to.
>>>>
>>>> So I wanted to gather some ideas on how to circumvent this, if my
>>>> assumptions are correct, or get corrected otherwise. I can only
>>>> think of
>>>> creating default clothing, like Second Life does.
>>>>
>>>> Thanks all!
>>>>
>>>>
>>>> --
>>>> Arthur Valadares <arthursv at linux.vnet.ibm.com>
>>>>
>>>> _______________________________________________
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>>>> Opensim-dev at lists.berlios.de
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>>>>
>>>>
>>>
>>> Paul Fishwick, PhD
>>> Professor
>>> Director, Digital Arts and Sciences Programs
>>> Computer and Information Sciences and Engineering Dept.
>>> PO Box 116120
>>> Bldg. CSE, Room 301
>>> Gainesville, Florida 32611
>>> Web: http://www.cise.ufl.edu/~fishwick
>>> Ph: (352) 392-1414
>>> Fax: (352) 392-1220
>>>
>>>
>>> _______________________________________________
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>>
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Paul Fishwick, PhD
Professor
Director, Digital Arts and Sciences Programs
Computer and Information Sciences and Engineering Dept.
PO Box 116120
Bldg. CSE, Room 301
Gainesville, Florida 32611
Web: http://www.cise.ufl.edu/~fishwick
Ph: (352) 392-1414
Fax: (352) 392-1220
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