[Opensim-dev] 23 LSL functions remaining

BlueWall Slade bluewall.slade at gmail.com
Tue May 12 17:27:02 UTC 2009


When it looked like the OGP was heading in a direction that put us in a more
intimate relationship with SL, I would have argued that OpenSim LSL should
be very, very close to 100% compatibility with SL LSL. Now, I think that
it's more important for OpenSim to find out who OpenSim is. Close is ok for
horseshoes, hand grenades and LSL.

As time passes, contributed patches form those that want closer
compatibility would bring the behavior closer.

On Tue, May 12, 2009 at 6:57 AM, Dahlia Trimble <dahliatrimble at gmail.com>wrote:

> I don't think 100% compatibility is possible given some of the quirks of
> the LSL language, and differences between the LSL2 and mono implementations
> that exist on the Linden grid. There will always be some differences. I also
> don't believe that many of the OpenSim developers see 100% SL compatibility
> as a goal for OpenSim. Rather, the SL viewer has been the first viewer used
> for development. As OpenSim continues to be developed and support for new
> viewers and protocols are added, there will likely be substantial divergence
> from the SL path.
>
> Of course if members of the user community submit acceptable patches which
> provide increased compatibility, they will likely be included into the code
> base.
>
>
> On Tue, May 12, 2009 at 3:13 AM, Colin B. Withers <
> Colin.Withers at eumetsat.int> wrote:
>
>> There is also the question of compatibility with LSL. Questions have been
>> raised about whether Opensim can be used as a development tool for SL. Here
>> is one thread that calls compatibility into question:
>>
>>
>> http://www.sluniverse.com/php/vb/opensim-discussion/26340-opensim-compatibility-place-develop-secondlife.html
>>
>> Is the aim to have 100% compatibilty, so that scripts developed in Opensim
>> will be guaranteed to work in SL, and vice versa? As the old saying goes,
>> you cannot be a little bit pregnant, it is either 100% or nothing.
>>
>> Rock
>>
>>
>> ________________________________________
>> From: opensim-dev-bounces at lists.berlios.de [
>> opensim-dev-bounces at lists.berlios.de] On Behalf Of Charles Krinke [
>> cfk at pacbell.net]
>> Sent: 12 May 2009 04:25
>> To: opensim-dev
>> Subject: [Opensim-dev] 23 LSL functions remaining
>>
>> I am asking for a few patches to complete the 23 LSL functions in our
>> original project of more then 330. We are *almost* there, but need a little
>> help with patches. Here is the remaining list that are still in the "Not
>> Implemented" state.
>>
>> llRotTarget()
>> llRotTargetRemove()
>> llLoopSoundMaster()
>> llLoopSoundSlave()
>> llStopLookAt()
>> llCollisionFilter()
>> llAttachToAvatar()
>> llDetachFromAvatar()
>> llRotLookAt()
>> llPointAt()
>> llStopPointAt()
>> llGodLikeRezObject()
>> llPassTouches()
>> llSetDamage()
>> llTextBox()
>> llCollisionSprite()
>> llPassCollisions()
>> llGetCenterOfMass()
>> llSetSoundQueing()
>> llTriggerSoundLimited()
>> llGroundRepel()
>> llSetVehicleFlags()
>> llRemoveVehicleFlags()
>> llRemoteDataSetRegion()
>> llSetInventoryPermMask()
>>
>> Partial implementations are solicited. The goal here is to get all the LSL
>> functions we have defined in LSL_Api.cs out of the not implemented state
>> with at least *some* implementation.
>>
>> Charles
>> _______________________________________________
>> Opensim-dev mailing list
>> Opensim-dev at lists.berlios.de
>> https://lists.berlios.de/mailman/listinfo/opensim-dev
>>
>
>
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>
>
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