[Opensim-dev] 23 LSL functions remaining
Frisby, Adam
adam at deepthink.com.au
Tue May 12 13:02:08 UTC 2009
+1
From: opensim-dev-bounces at lists.berlios.de [mailto:opensim-dev-bounces at lists.berlios.de] On Behalf Of Dahlia Trimble
Sent: Tuesday, 12 May 2009 3:57 AM
To: opensim-dev at lists.berlios.de
Subject: Re: [Opensim-dev] 23 LSL functions remaining
I don't think 100% compatibility is possible given some of the quirks of the LSL language, and differences between the LSL2 and mono implementations that exist on the Linden grid. There will always be some differences. I also don't believe that many of the OpenSim developers see 100% SL compatibility as a goal for OpenSim. Rather, the SL viewer has been the first viewer used for development. As OpenSim continues to be developed and support for new viewers and protocols are added, there will likely be substantial divergence from the SL path.
Of course if members of the user community submit acceptable patches which provide increased compatibility, they will likely be included into the code base.
On Tue, May 12, 2009 at 3:13 AM, Colin B. Withers <Colin.Withers at eumetsat.int<mailto:Colin.Withers at eumetsat.int>> wrote:
There is also the question of compatibility with LSL. Questions have been raised about whether Opensim can be used as a development tool for SL. Here is one thread that calls compatibility into question:
http://www.sluniverse.com/php/vb/opensim-discussion/26340-opensim-compatibility-place-develop-secondlife.html
Is the aim to have 100% compatibilty, so that scripts developed in Opensim will be guaranteed to work in SL, and vice versa? As the old saying goes, you cannot be a little bit pregnant, it is either 100% or nothing.
Rock
________________________________________
From: opensim-dev-bounces at lists.berlios.de<mailto:opensim-dev-bounces at lists.berlios.de> [opensim-dev-bounces at lists.berlios.de<mailto:opensim-dev-bounces at lists.berlios.de>] On Behalf Of Charles Krinke [cfk at pacbell.net<mailto:cfk at pacbell.net>]
Sent: 12 May 2009 04:25
To: opensim-dev
Subject: [Opensim-dev] 23 LSL functions remaining
I am asking for a few patches to complete the 23 LSL functions in our original project of more then 330. We are *almost* there, but need a little help with patches. Here is the remaining list that are still in the "Not Implemented" state.
llRotTarget()
llRotTargetRemove()
llLoopSoundMaster()
llLoopSoundSlave()
llStopLookAt()
llCollisionFilter()
llAttachToAvatar()
llDetachFromAvatar()
llRotLookAt()
llPointAt()
llStopPointAt()
llGodLikeRezObject()
llPassTouches()
llSetDamage()
llTextBox()
llCollisionSprite()
llPassCollisions()
llGetCenterOfMass()
llSetSoundQueing()
llTriggerSoundLimited()
llGroundRepel()
llSetVehicleFlags()
llRemoveVehicleFlags()
llRemoteDataSetRegion()
llSetInventoryPermMask()
Partial implementations are solicited. The goal here is to get all the LSL functions we have defined in LSL_Api.cs out of the not implemented state with at least *some* implementation.
Charles
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