[Opensim-dev] MRM Loader
Mike Deem
mike at maimedleech.com
Tue May 12 14:12:36 UTC 2009
Hope you find it useful!
Thanks,
== Mike ==
2009/5/12 Impalah <impalah at gmail.com>
> Holly shit!!! You two (Adam and Mike) are a pair of damn fucking genius.
>
> I'll give this a try. If it is only half what I could see in the
> documentation, guys, this will be the next revolution in opensim (at least
> for me).
>
> Very very very good job.
>
> Greetings
>
>
>
> 2009/5/12 Mike Deem <mike at maimedleech.com>
>
>> Hello, I would like to call your attention to a new forge project: MRM
>> Loader <http://forge.opensimulator.org/gf/project/mrmloader/>.
>>
>> MRM Loader is an experimental package based application model for
>> virtual world content. Packages will contain assemblies, textures, prims,
>> and all the other assets necessary to fully describe and implement a house,
>> vehicle, attachment, etc. They will be downloaded from web sites and run by
>> OpenSim.
>>
>> MRM Loader also allows MRM code to be edited, compiled, and debugged using
>> Visual C# Express, all without restarting OpenSim.
>>
>> MRM Loader provides a region model that looks for scripts that contain
>> "//MRM:Loader {package-path}" and loads the indicated MRM package into an
>> application domain created just for it. The region module unloads these
>> application domains when the script is removed. Only package paths that
>> identify a directory on the local machine are currently supported. All of an
>> MRM's assemblies are loaded from this directory.
>>
>> MRM Loader extends Adam's MRM infrastructure<http://www.adamfrisby.com/blog/tag/mrm/>.
>> The MRM region module must enabled in order to use MRM Loader functionality.
>> It is also currently necessary to apply a patch to MRM module before it can
>> be used with MRM Loader (mantis<http://opensimulator.org/mantis/view.php?id=3630>
>> ).
>>
>> See this thread<http://forge.opensimulator.org/gf/project/mrmloader/forum/?action=ForumBrowse&forum_id=501&_forum_action=ForumMessageBrowse&thread_id=120>for instructions.
>> Thanks,
>>
>> == Mike ==
>>
>>
>>
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>>
>>
>
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