[Opensim-dev] MRM Loader

Frisby, Adam adam at deepthink.com.au
Tue May 12 12:59:15 UTC 2009


Hey Mike,

I’d just like to give you my personal thanks for this – this is a very cool bit of technology.

Adam

From: opensim-dev-bounces at lists.berlios.de [mailto:opensim-dev-bounces at lists.berlios.de] On Behalf Of Mike Deem
Sent: Monday, 11 May 2009 11:55 PM
To: opensim-dev at lists.berlios.de
Subject: [Opensim-dev] MRM Loader

Hello, I would like to call your attention to a new forge project: MRM Loader<http://forge.opensimulator.org/gf/project/mrmloader/>.

MRM Loader is an experimental package based application model for virtual world content. Packages will contain assemblies, textures, prims, and all the other assets necessary to fully describe and implement a house, vehicle, attachment, etc. They will be downloaded from web sites and run by Open‍Sim.

MRM Loader also allows MRM code to be edited, compiled, and debugged using Visual C# Express, all without restarting Open‍Sim.

MRM Loader provides a region model that looks for scripts that contain "//MRM:Loader {package-path}" and loads the indicated MRM package into an application domain created just for it. The region module unloads these application domains when the script is removed. Only package paths that identify a directory on the local machine are currently supported. All of an MRM's assemblies are loaded from this directory.

MRM Loader extends Adam's MRM infrastructure<http://www.adamfrisby.com/blog/tag/mrm/>. The MRM region module must enabled in order to use MRM Loader functionality. It is also currently necessary to apply a patch to MRM module before it can be used with MRM Loader (mantis<http://opensimulator.org/mantis/view.php?id=3630>).

See this thread<http://forge.opensimulator.org/gf/project/mrmloader/forum/?action=ForumBrowse&forum_id=501&_forum_action=ForumMessageBrowse&thread_id=120> for instructions.
Thanks,

  == Mike ==


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