[Opensim-dev] MRM Loader

Impalah impalah at gmail.com
Tue May 12 12:53:30 UTC 2009


Holly shit!!! You two (Adam and Mike) are a pair of damn fucking genius.

I'll give this a try. If it is only half what I could see in the
documentation, guys, this will be the next revolution in opensim (at least
for me).

Very very very good job.

Greetings



2009/5/12 Mike Deem <mike at maimedleech.com>

> Hello, I would like to call your attention to a new forge project: MRM
> Loader <http://forge.opensimulator.org/gf/project/mrmloader/>.
>
>  MRM Loader is an experimental package based application model for virtual
> world content. Packages will contain assemblies, textures, prims, and all
> the other assets necessary to fully describe and implement a house, vehicle,
> attachment, etc. They will be downloaded from web sites and run by Open‍Sim.
>
> MRM Loader also allows MRM code to be edited, compiled, and debugged using
> Visual C# Express, all without restarting Open‍Sim.
>
> MRM Loader provides a region model that looks for scripts that contain
> "//MRM:Loader {package-path}" and loads the indicated MRM package into an
> application domain created just for it. The region module unloads these
> application domains when the script is removed. Only package paths that
> identify a directory on the local machine are currently supported. All of an
> MRM's assemblies are loaded from this directory.
>
> MRM Loader extends Adam's MRM infrastructure<http://www.adamfrisby.com/blog/tag/mrm/>.
> The MRM region module must enabled in order to use MRM Loader functionality.
> It is also currently necessary to apply a patch to MRM module before it can
> be used with MRM Loader (mantis<http://opensimulator.org/mantis/view.php?id=3630>
> ).
>
> See this thread<http://forge.opensimulator.org/gf/project/mrmloader/forum/?action=ForumBrowse&forum_id=501&_forum_action=ForumMessageBrowse&thread_id=120>for instructions.
> Thanks,
>
>   == Mike ==
>
>
>
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>
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