[Opensim-dev] MRM Loader

Mike Deem mike at maimedleech.com
Tue May 12 06:55:27 UTC 2009


Hello, I would like to call your attention to a new forge project: MRM
Loader <http://forge.opensimulator.org/gf/project/mrmloader/>.

 MRM Loader is an experimental package based application model for virtual
world content. Packages will contain assemblies, textures, prims, and all
the other assets necessary to fully describe and implement a house, vehicle,
attachment, etc. They will be downloaded from web sites and run by Open‍Sim.

MRM Loader also allows MRM code to be edited, compiled, and debugged using
Visual C# Express, all without restarting Open‍Sim.

MRM Loader provides a region model that looks for scripts that contain
"//MRM:Loader {package-path}" and loads the indicated MRM package into an
application domain created just for it. The region module unloads these
application domains when the script is removed. Only package paths that
identify a directory on the local machine are currently supported. All of an
MRM's assemblies are loaded from this directory.

MRM Loader extends Adam's MRM
infrastructure<http://www.adamfrisby.com/blog/tag/mrm/>.
The MRM region module must enabled in order to use MRM Loader functionality.
It is also currently necessary to apply a patch to MRM module before it can
be used with MRM Loader
(mantis<http://opensimulator.org/mantis/view.php?id=3630>
).

See this thread<http://forge.opensimulator.org/gf/project/mrmloader/forum/?action=ForumBrowse&forum_id=501&_forum_action=ForumMessageBrowse&thread_id=120>for
instructions.
Thanks,

  == Mike ==
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