[Opensim-dev] trying to improve OpenSim performance under heavy load
Teravus Ovares
teravus at gmail.com
Fri Jun 26 16:21:30 UTC 2009
Thanks
This is a great effort.
Regards
Teravus
On 6/25/09, Dr Scofield <DrScofield at xyzzyxyzzy.net> wrote:
>
> Paul Fishwick wrote:
> > Dirk
> > Let's suppose for the moment that all prims, textures, and assets in
> > general were preloaded as they are for most multi-player games.
> > If you wanted to go to my island, you would need my island's OAR, or the
> > equivalent. Would the same performance issues exist in terms of having,
> > say 60 avatars in a region?
> > -paul
>
> can't really say at this point in time. what we have been seeing is that even
> after avatars/bots have gotten hold of the textures the load on the machine
> stays pretty high (4 core machine, 32bit). a faster machine will certainly help.
>
> also, we've only touched on a small part of OpenSim so far --- and haven't even
> done a test with 40 "real" avatars yet.
>
> DrS/dirk
>
> --
> dr dirk husemann ---- virtual worlds research ---- ibm zurich research lab
> SL: dr scofield ---- drscofield at xyzzyxyzzy.net ---- http://xyzzyxyzzy.net/
> RL: hud at zurich.ibm.com - +41 44 724 8573 - http://www.zurich.ibm.com/~hud/
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