[Opensim-dev] trying to improve OpenSim performance under heavy load

James Stallings II james.stallings at gmail.com
Sat Jun 27 16:00:49 UTC 2009


Awesomesauce :) Kudos to your team :)

On Fri, Jun 26, 2009 at 11:21 AM, Teravus Ovares <teravus at gmail.com> wrote:

> Thanks
>
> This is a great effort.
>
>
> Regards
>
> Teravus
>
> On 6/25/09, Dr Scofield <DrScofield at xyzzyxyzzy.net> wrote:
> >
> > Paul Fishwick wrote:
> > > Dirk
> > >     Let's suppose for the moment that all prims, textures, and assets
> in
> > > general were preloaded as they are for most multi-player games.
> > > If you wanted to go to my island, you would need my island's OAR, or
> the
> > > equivalent. Would the same performance issues exist in terms of having,
> > > say 60 avatars in a region?
> > > -paul
> >
> > can't really say at this point in time. what we have been seeing is that
> even
> > after avatars/bots have gotten hold of the textures the load on the
> machine
> > stays pretty high (4 core machine, 32bit). a faster machine will
> certainly help.
> >
> > also, we've only touched on a small part of OpenSim so far --- and
> haven't even
> > done a test with 40 "real" avatars yet.
> >
> >        DrS/dirk
> >
> > --
> > dr dirk husemann ---- virtual worlds research ---- ibm zurich research
> lab
> > SL: dr scofield ---- drscofield at xyzzyxyzzy.net ----
> http://xyzzyxyzzy.net/
> > RL: hud at zurich.ibm.com - +41 44 724 8573 -
> http://www.zurich.ibm.com/~hud/ <http://www.zurich.ibm.com/%7Ehud/>
> > _______________________________________________
> > Opensim-dev mailing list
> > Opensim-dev at lists.berlios.de
> > https://lists.berlios.de/mailman/listinfo/opensim-dev
> >
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