[Opensim-dev] trying to improve OpenSim performance under heavy load

Dr Scofield DrScofield at xyzzyxyzzy.net
Thu Jun 25 14:46:14 UTC 2009


Paul Fishwick wrote:
> Dirk
>     Let's suppose for the moment that all prims, textures, and assets in
> general were preloaded as they are for most multi-player games.
> If you wanted to go to my island, you would need my island's OAR, or the
> equivalent. Would the same performance issues exist in terms of having,
> say 60 avatars in a region?
> -paul

can't really say at this point in time. what we have been seeing is that even
after avatars/bots have gotten hold of the textures the load on the machine
stays pretty high (4 core machine, 32bit). a faster machine will certainly help.

also, we've only touched on a small part of OpenSim so far --- and haven't even
done a test with 40 "real" avatars yet.

	DrS/dirk

-- 
dr dirk husemann ---- virtual worlds research ---- ibm zurich research lab
SL: dr scofield ---- drscofield at xyzzyxyzzy.net ---- http://xyzzyxyzzy.net/
RL: hud at zurich.ibm.com - +41 44 724 8573 - http://www.zurich.ibm.com/~hud/



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