[Opensim-dev] MANTIS PRIORITY LIST PROPOSAL
Charles Krinke
cfk at pacbell.net
Wed Jun 3 17:55:04 UTC 2009
I concur with Melanie.
In general, the issue with Mantis is that those things which are in the interest sphere of various core developers and patch submitters will be the ones that are fixed.
So, our strategy is more finding, diagnosing and confirming repeatable failures, as a minimum. Beyond that, patches to fix Mantis issues are greatly appreciated. But, being an all volunteer organization, we have to accept the fact that issues will be fixed as each contributor finds and fixes those issues.
So, everything we can do to make developers lives easier by confirming notes, complete descriptions and diagnosis to minimize developers time is to our advantage.
Charles
________________________________
From: Melanie <melanie at t-data.com>
To: opensim-dev at lists.berlios.de
Sent: Wednesday, June 3, 2009 10:13:13 AM
Subject: Re: [Opensim-dev] MANTIS PRIORITY LIST PROPOSAL
"Severity" is a malleable term. To me, a bug that will cause me to
lose appearance on teleports would be _much_ more severe than one
that eats SQLite tables.
Because I _do_ care about my avatar's appearance, but _don't_ use
SQLite.
So, I would think it's really hard to find an objective way of
ordering bugs.
Melanie
Robert Martin wrote:
> On Tue, Jun 2, 2009 at 5:58 PM, Dan <retrodan at gmail.com> wrote:
>> Due to the large number of Mantis reports, how about prioritizing them
>> according to their importance, and focus on all Mantis reports related to
>> the most critical issues first.
>>
> how about this when we rank the bugs do two different sets of points
>
> 1 number of months the bug has "lived" = 0.5 points per month
> 2 how "important" the bug is:
> A Filesystem damage: 20 points
> B File damage : 10 points internal files only 15 points if it
> trashes files outside
> C Client or server crash: 7 points with a bonus of 2 points if it
> is a repeatable multi-client crash
> D Login or core feature problem: 6 points
> E glitch or non locking problem: 2 points
> and so forth
>
>
> also could we maybe close some of the bugs if we made sure they are
> actually still "live"
>
>
>
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