[Opensim-dev] MANTIS PRIORITY LIST PROPOSAL
Melanie
melanie at t-data.com
Wed Jun 3 17:13:13 UTC 2009
"Severity" is a malleable term. To me, a bug that will cause me to
lose appearance on teleports would be _much_ more severe than one
that eats SQLite tables.
Because I _do_ care about my avatar's appearance, but _don't_ use
SQLite.
So, I would think it's really hard to find an objective way of
ordering bugs.
Melanie
Robert Martin wrote:
> On Tue, Jun 2, 2009 at 5:58 PM, Dan <retrodan at gmail.com> wrote:
>> Due to the large number of Mantis reports, how about prioritizing them
>> according to their importance, and focus on all Mantis reports related to
>> the most critical issues first.
>>
> how about this when we rank the bugs do two different sets of points
>
> 1 number of months the bug has "lived" = 0.5 points per month
> 2 how "important" the bug is:
> A Filesystem damage: 20 points
> B File damage : 10 points internal files only 15 points if it
> trashes files outside
> C Client or server crash: 7 points with a bonus of 2 points if it
> is a repeatable multi-client crash
> D Login or core feature problem: 6 points
> E glitch or non locking problem: 2 points
> and so forth
>
>
> also could we maybe close some of the bugs if we made sure they are
> actually still "live"
>
>
>
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