[Opensim-dev] MANTIS PRIORITY LIST PROPOSAL

Melanie melanie at t-data.com
Wed Jun 3 17:13:13 UTC 2009


"Severity" is a malleable term. To me, a bug that will cause me to 
lose appearance on teleports would be _much_ more severe than one 
that eats SQLite tables.

Because I _do_ care about my avatar's appearance, but _don't_ use 
SQLite.

So, I would think it's really hard to find an objective way of 
ordering bugs.

Melanie

Robert Martin wrote:
> On Tue, Jun 2, 2009 at 5:58 PM, Dan <retrodan at gmail.com> wrote:
>> Due to the large number of Mantis reports, how about prioritizing them
>> according to their importance, and focus on all Mantis reports related to
>> the most critical issues first.
>>
> how about this when we rank the bugs do two different sets of points
> 
> 1 number of months the bug has "lived" = 0.5 points per month
> 2 how "important" the bug is:
>     A Filesystem damage: 20 points
>     B File damage  :    10 points internal files only 15 points if it
> trashes files outside
>     C Client or server crash: 7 points with a bonus of 2 points if it
> is a repeatable multi-client crash
>     D Login or core feature problem: 6 points
>     E glitch or non locking problem: 2 points
>  and so forth
> 
> 
> also could we maybe close some of the bugs if we made sure they are
> actually still "live"
> 
> 
> 



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