[Opensim-dev] MANTIS PRIORITY LIST PROPOSAL
Thomas Grimshaw
tom at streamsense.net
Wed Jun 3 18:01:32 UTC 2009
Well, it's not really that hard, just don't do it in a selfish way..
Put yourself in the users' shoes..
~Tom.
Melanie wrote:
> "Severity" is a malleable term. To me, a bug that will cause me to
> lose appearance on teleports would be _much_ more severe than one
> that eats SQLite tables.
>
> Because I _do_ care about my avatar's appearance, but _don't_ use
> SQLite.
>
> So, I would think it's really hard to find an objective way of
> ordering bugs.
>
> Melanie
>
> Robert Martin wrote:
>
>> On Tue, Jun 2, 2009 at 5:58 PM, Dan <retrodan at gmail.com> wrote:
>>
>>> Due to the large number of Mantis reports, how about prioritizing them
>>> according to their importance, and focus on all Mantis reports related to
>>> the most critical issues first.
>>>
>>>
>> how about this when we rank the bugs do two different sets of points
>>
>> 1 number of months the bug has "lived" = 0.5 points per month
>> 2 how "important" the bug is:
>> A Filesystem damage: 20 points
>> B File damage : 10 points internal files only 15 points if it
>> trashes files outside
>> C Client or server crash: 7 points with a bonus of 2 points if it
>> is a repeatable multi-client crash
>> D Login or core feature problem: 6 points
>> E glitch or non locking problem: 2 points
>> and so forth
>>
>>
>> also could we maybe close some of the bugs if we made sure they are
>> actually still "live"
>>
>>
>>
>>
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