[Opensim-dev] The state of content tools

Impalah impalah at gmail.com
Fri Jul 24 10:27:27 UTC 2009


Hi:

I'm the creator of the Autocad importer (Henshin). It's not open source,
right now, but it's free, except the Second Life builder (around 3 euros).

For opensim there is a region plugin for building/cleaning, quite simple,
but actually it isn't working. Was developed one year ago and the APIs
changed :-) I have pending the migration, I am too busy now with another
project, but maybe in september there will be a working version.

The opensim builder will be open source, as soon as I can take some time to
resolve the "bugs" and upload to forge. the Second life builder won't be
free.

And, as the rest of importers (blender, sketch up, prim composer...), it
works with predefined "sl prims", so you can't import anything directly; you
have to convert the existing 3D stuff to "sl stuff".

Greetings



2009/7/22 <diva at metaverseink.com>

> Hi everyone,
>
> What is the state of the art for converting pre-existing 3D content into
> SL-OpenSim prims/sculpties? I'm thinking AutoCAD, Maya, Sketchup, among
> others. I'm involved in a project that really needs this kind of content.
>
> My people tell me that importing from Blender works well, as long as the
> model has been done in specific ways. They also tell me there are offers
> out there for AutoCAD-like tools but they can only be tried after
> purchase. I would do that, but before I buy anything I want to make sure
> it works well.
>
> Any and all advice very much appreciated. If there's anything I can do
> in core opensim to facilitate this kind of content, I'll look into it
> because I really need it.
>
> Thanks.
>
> Crista
> _______________________________________________
> Opensim-dev mailing list
> Opensim-dev at lists.berlios.de
> https://lists.berlios.de/mailman/listinfo/opensim-dev
>
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