Hi:<br><br>I'm the creator of the Autocad importer (Henshin). It's not open source, right now, but it's free, except the Second Life builder (around 3 euros).<br><br>For opensim there is a region plugin for building/cleaning, quite simple, but actually it isn't working. Was developed one year ago and the APIs changed :-) I have pending the migration, I am too busy now with another project, but maybe in september there will be a working version.<br>
<br>The opensim builder will be open source, as soon as I can take some time to resolve the "bugs" and upload to forge. the Second life builder won't be free.<br><br>And, as the rest of importers (blender, sketch up, prim composer...), it works with predefined "sl prims", so you can't import anything directly; you have to convert the existing 3D stuff to "sl stuff".<br>
<br>Greetings<br><br><br><br><div class="gmail_quote">2009/7/22 <span dir="ltr"><<a href="mailto:diva@metaverseink.com">diva@metaverseink.com</a>></span><br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
Hi everyone,<br>
<br>
What is the state of the art for converting pre-existing 3D content into<br>
SL-OpenSim prims/sculpties? I'm thinking AutoCAD, Maya, Sketchup, among<br>
others. I'm involved in a project that really needs this kind of content.<br>
<br>
My people tell me that importing from Blender works well, as long as the<br>
model has been done in specific ways. They also tell me there are offers<br>
out there for AutoCAD-like tools but they can only be tried after<br>
purchase. I would do that, but before I buy anything I want to make sure<br>
it works well.<br>
<br>
Any and all advice very much appreciated. If there's anything I can do<br>
in core opensim to facilitate this kind of content, I'll look into it<br>
because I really need it.<br>
<br>
Thanks.<br>
<br>
Crista<br>
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</blockquote></div><br>