[Opensim-dev] The state of content tools

Colin B. Withers Colin.Withers at eumetsat.int
Thu Jul 23 18:30:44 UTC 2009


I have been doing work recently on Sketchup to Blue Mars importing (working fine now), and along with others there are now over 20 free or nearly free 3D applications whose output can be imported in BM, by using the Collada file format standard.

If anyone is considering 3D apps to SL (and vice versa) I would strongly recommend Collada as the intermediate file format, as there will be so much that could be imported (there are millions of models right now in the Google 3D Warehouse, for example).

Rock


________________________________________
From: opensim-dev-bounces at lists.berlios.de [opensim-dev-bounces at lists.berlios.de] On Behalf Of diva at metaverseink.com [diva at metaverseink.com]
Sent: 22 July 2009 18:59
To: opensim-dev at lists.berlios.de
Subject: [Opensim-dev] The state of content tools

Hi everyone,

What is the state of the art for converting pre-existing 3D content into
SL-OpenSim prims/sculpties? I'm thinking AutoCAD, Maya, Sketchup, among
others. I'm involved in a project that really needs this kind of content.

My people tell me that importing from Blender works well, as long as the
model has been done in specific ways. They also tell me there are offers
out there for AutoCAD-like tools but they can only be tried after
purchase. I would do that, but before I buy anything I want to make sure
it works well.

Any and all advice very much appreciated. If there's anything I can do
in core opensim to facilitate this kind of content, I'll look into it
because I really need it.

Thanks.

Crista
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