[Opensim-dev] The state of content tools
Gustavo Alberto Navarro Bilbao
alberto.navarro.bilbao at gmail.com
Wed Jul 22 19:37:57 UTC 2009
I use Prim Composer, realXtend since the 3.1 version and, really, just like
Paul and Frank says, if Opensim would get the ability to use meshes, a new
way to create new objects and worlds wil be open to the users.
some of will be really happy with that, a dream made reallity ;-D
A.
***************************************************************************
2009/7/22 Frank Nichols <frank at thenichols.net>
> Currently, if you need it NOW, there is Prim Composer for 3ds Max, but
> the point of that is to use 3ds Max to build sculpties.
>
> What Opensim NEEDS is the ability to use meshes and that is both a
> client and server issue. RealXtend would help.
>
> diva at metaverseink.com wrote:
> > Hi everyone,
> >
> > What is the state of the art for converting pre-existing 3D content into
> > SL-OpenSim prims/sculpties? I'm thinking AutoCAD, Maya, Sketchup, among
> > others. I'm involved in a project that really needs this kind of content.
> >
> > My people tell me that importing from Blender works well, as long as the
> > model has been done in specific ways. They also tell me there are offers
> > out there for AutoCAD-like tools but they can only be tried after
> > purchase. I would do that, but before I buy anything I want to make sure
> > it works well.
> >
> > Any and all advice very much appreciated. If there's anything I can do
> > in core opensim to facilitate this kind of content, I'll look into it
> > because I really need it.
> >
> > Thanks.
> >
> > Crista
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> >
> >
> >
>
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