I use Prim Composer, realXtend since the 3.1 version and, really, just like Paul and Frank says, if Opensim would get the ability to use meshes, a new way to create new objects and worlds wil be open to the users.<br>some of will be really happy with that, a dream made reallity ;-D<br>
<br>A.<br><br>***************************************************************************<br><br><div class="gmail_quote">2009/7/22 Frank Nichols <span dir="ltr"><<a href="mailto:frank@thenichols.net">frank@thenichols.net</a>></span><br>
<blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">Currently, if you need it NOW, there is Prim Composer for 3ds Max, but<br>
the point of that is to use 3ds Max to build sculpties.<br>
<br>
What Opensim NEEDS is the ability to use meshes and that is both a<br>
client and server issue. RealXtend would help.<br>
<div><div></div><div class="h5"><br>
<a href="mailto:diva@metaverseink.com">diva@metaverseink.com</a> wrote:<br>
> Hi everyone,<br>
><br>
> What is the state of the art for converting pre-existing 3D content into<br>
> SL-OpenSim prims/sculpties? I'm thinking AutoCAD, Maya, Sketchup, among<br>
> others. I'm involved in a project that really needs this kind of content.<br>
><br>
> My people tell me that importing from Blender works well, as long as the<br>
> model has been done in specific ways. They also tell me there are offers<br>
> out there for AutoCAD-like tools but they can only be tried after<br>
> purchase. I would do that, but before I buy anything I want to make sure<br>
> it works well.<br>
><br>
> Any and all advice very much appreciated. If there's anything I can do<br>
> in core opensim to facilitate this kind of content, I'll look into it<br>
> because I really need it.<br>
><br>
> Thanks.<br>
><br>
> Crista<br>
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><br>
><br>
><br>
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