[Opensim-dev] The state of content tools
Frank Nichols
frank at thenichols.net
Wed Jul 22 18:44:41 UTC 2009
Currently, if you need it NOW, there is Prim Composer for 3ds Max, but
the point of that is to use 3ds Max to build sculpties.
What Opensim NEEDS is the ability to use meshes and that is both a
client and server issue. RealXtend would help.
diva at metaverseink.com wrote:
> Hi everyone,
>
> What is the state of the art for converting pre-existing 3D content into
> SL-OpenSim prims/sculpties? I'm thinking AutoCAD, Maya, Sketchup, among
> others. I'm involved in a project that really needs this kind of content.
>
> My people tell me that importing from Blender works well, as long as the
> model has been done in specific ways. They also tell me there are offers
> out there for AutoCAD-like tools but they can only be tried after
> purchase. I would do that, but before I buy anything I want to make sure
> it works well.
>
> Any and all advice very much appreciated. If there's anything I can do
> in core opensim to facilitate this kind of content, I'll look into it
> because I really need it.
>
> Thanks.
>
> Crista
> _______________________________________________
> Opensim-dev mailing list
> Opensim-dev at lists.berlios.de
> https://lists.berlios.de/mailman/listinfo/opensim-dev
>
>
>
More information about the Opensim-dev
mailing list