[Opensim-dev] The state of content tools
Paul Fishwick
fishwick at cise.ufl.edu
Wed Jul 22 18:13:18 UTC 2009
You could use the realxtend viewer+modrex which provides a
much-needed extension for storing and viewing arbitrary meshes.
Working with meshes would be more efficient than attempting to
recast meshes in terms of SL primitives (required by the SL
viewer).
In terms of opensim core that you mention, it would be nice to
have arbitrary meshes as assets. If this were done, this would
be one less separate database component needed for the realxtend viewer.
Thoughts?
-p
On Jul 22, 2009, at 1:27 PM, diva at metaverseink.com wrote:
> Hmm. From what I read there, it seems that this needs to redo the
> Sketchup model from scratch, using only certain elements of Sketchup.
>
> I was thinking more in terms of reusing existing models, and
> automatically convert them into a format that can be used in OpenSim
> and
> rendered by the SL client.
>
> Or, covertly, have OpenSim and some SL-like client render existing
> content produced by professional tools.
>
> Gustavo Alberto Navarro Bilbao wrote:
>> I do not know if this is a silly answer because it is well known,
>> but a
>> few days ago was published the option of using sketchup with a
>> specific
>> importer: http://vrshed.com/sketchlife/
>>
>> Albert.
>>
>> 2009/7/22 <diva at metaverseink.com <mailto:diva at metaverseink.com>>
>>
>> Hi everyone,
>>
>> What is the state of the art for converting pre-existing 3D
>> content into
>> SL-OpenSim prims/sculpties? I'm thinking AutoCAD, Maya,
>> Sketchup, among
>> others. I'm involved in a project that really needs this kind of
>> content.
>>
>> My people tell me that importing from Blender works well, as
>> long as the
>> model has been done in specific ways. They also tell me there
>> are offers
>> out there for AutoCAD-like tools but they can only be tried after
>> purchase. I would do that, but before I buy anything I want to
>> make sure
>> it works well.
>>
>> Any and all advice very much appreciated. If there's anything I
>> can do
>> in core opensim to facilitate this kind of content, I'll look
>> into it
>> because I really need it.
>>
>> Thanks.
>>
>> Crista
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Paul Fishwick, PhD
Professor
Director, Digital Arts and Sciences Programs
Computer and Information Sciences and Engineering Dept.
PO Box 116120
Bldg. CSE, Room 301
Gainesville, Florida 32611
Web: http://www.cise.ufl.edu/~fishwick
Ph: (352) 392-1414
Fax: (352) 392-1220
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