<html><body style="word-wrap: break-word; -webkit-nbsp-mode: space; -webkit-line-break: after-white-space; ">You could use the realxtend viewer+modrex which provides a<div>much-needed extension for storing and viewing arbitrary meshes.</div><div>Working with meshes would be more efficient than attempting to</div><div>recast meshes in terms of SL primitives (required by the SL</div><div>viewer).</div><div><br></div><div>In terms of opensim core that you mention, it would be nice to</div><div>have arbitrary meshes as assets. If this were done, this would</div><div>be one less separate database component needed for the realxtend viewer.</div><div><br></div><div>Thoughts?</div><div><br></div><div>-p</div><div><br></div><div><br><div><div>On Jul 22, 2009, at 1:27 PM, <a href="mailto:diva@metaverseink.com">diva@metaverseink.com</a> wrote:</div><br class="Apple-interchange-newline"><blockquote type="cite"><div>Hmm. From what I read there, it seems that this needs to redo the <br>Sketchup model from scratch, using only certain elements of Sketchup.<br><br>I was thinking more in terms of reusing existing models, and <br>automatically convert them into a format that can be used in OpenSim and <br>rendered by the SL client.<br><br>Or, covertly, have OpenSim and some SL-like client render existing <br>content produced by professional tools.<br><br>Gustavo Alberto Navarro Bilbao wrote:<br><blockquote type="cite">I do not know if this is a silly answer because it is well known, but a <br></blockquote><blockquote type="cite">few days ago was published the option of using sketchup with a specific <br></blockquote><blockquote type="cite">importer: <a href="http://vrshed.com/sketchlife/">http://vrshed.com/sketchlife/</a><br></blockquote><blockquote type="cite"><br></blockquote><blockquote type="cite">Albert.<br></blockquote><blockquote type="cite"><br></blockquote><blockquote type="cite">2009/7/22 <diva@metaverseink.com <<a href="mailto:diva@metaverseink.com">mailto:diva@metaverseink.com</a>>><br></blockquote><blockquote type="cite"><br></blockquote><blockquote type="cite"> Hi everyone,<br></blockquote><blockquote type="cite"><br></blockquote><blockquote type="cite"> What is the state of the art for converting pre-existing 3D content into<br></blockquote><blockquote type="cite"> SL-OpenSim prims/sculpties? I'm thinking AutoCAD, Maya, Sketchup, among<br></blockquote><blockquote type="cite"> others. I'm involved in a project that really needs this kind of<br></blockquote><blockquote type="cite"> content.<br></blockquote><blockquote type="cite"><br></blockquote><blockquote type="cite"> My people tell me that importing from Blender works well, as long as the<br></blockquote><blockquote type="cite"> model has been done in specific ways. They also tell me there are offers<br></blockquote><blockquote type="cite"> out there for AutoCAD-like tools but they can only be tried after<br></blockquote><blockquote type="cite"> purchase. I would do that, but before I buy anything I want to make sure<br></blockquote><blockquote type="cite"> it works well.<br></blockquote><blockquote type="cite"><br></blockquote><blockquote type="cite"> Any and all advice very much appreciated. If there's anything I can do<br></blockquote><blockquote type="cite"> in core opensim to facilitate this kind of content, I'll look into it<br></blockquote><blockquote type="cite"> because I really need it.<br></blockquote><blockquote type="cite"><br></blockquote><blockquote type="cite"> Thanks.<br></blockquote><blockquote type="cite"><br></blockquote><blockquote type="cite"> Crista<br></blockquote><blockquote type="cite"> _______________________________________________<br></blockquote><blockquote type="cite"> Opensim-dev mailing list<br></blockquote><blockquote type="cite"> Opensim-dev@lists.berlios.de <<a href="mailto:Opensim-dev@lists.berlios.de">mailto:Opensim-dev@lists.berlios.de</a>><br></blockquote><blockquote type="cite"> <a href="https://lists.berlios.de/mailman/listinfo/opensim-dev">https://lists.berlios.de/mailman/listinfo/opensim-dev</a><br></blockquote><blockquote type="cite"><br></blockquote><blockquote type="cite"><br></blockquote>_______________________________________________<br>Opensim-dev mailing list<br><a href="mailto:Opensim-dev@lists.berlios.de">Opensim-dev@lists.berlios.de</a><br>https://lists.berlios.de/mailman/listinfo/opensim-dev<br><br></div></blockquote></div><br><div> <span class="Apple-style-span" style="border-collapse: separate; color: rgb(0, 0, 0); font-family: Helvetica; font-size: 12px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-align: auto; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-border-horizontal-spacing: 0px; -webkit-border-vertical-spacing: 0px; -webkit-text-decorations-in-effect: none; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0; "><div style="word-wrap: break-word; -webkit-nbsp-mode: space; -webkit-line-break: after-white-space; "><div>Paul Fishwick, PhD</div><div>Professor<br>Director, Digital Arts and Sciences Programs<br>Computer and Information Sciences and Engineering Dept.<br>PO Box 116120<br>Bldg. 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