[Opensim-dev] Request for documentation - InventoryItems.InvType
jradford
jradford at npl.com
Thu Jul 16 05:58:30 UTC 2009
Its in OpenMetaverseTypes.dll which I believe you guys are using.
On Thu, 16 Jul 2009 07:47:54 +0200, "Stefan Andersson" <lbsa71 at hotmail.com>
wrote:
> Maybe that should go into an enum somewhere, for documentations sake.
>
> /Stefan
>
>> -----Original Message-----
>> From: opensim-dev-bounces at lists.berlios.de [mailto:opensim-dev-
>> bounces at lists.berlios.de] On Behalf Of Frisby, Adam
>> Sent: den 16 juli 2009 06:46
>> To: opensim-dev at lists.berlios.de
>> Subject: Re: [Opensim-dev] Request for documentation -
>> InventoryItems.InvType
>>
>> Thanks
>>
>> > -----Original Message-----
>> > From: opensim-dev-bounces at lists.berlios.de [mailto:opensim-dev-
>> > bounces at lists.berlios.de] On Behalf Of jradford
>> > Sent: Wednesday, 15 July 2009 8:31 PM
>> > To: opensim-dev at lists.berlios.de
>> > Subject: Re: [Opensim-dev] Request for documentation -
>> > InventoryItems.InvType
>> >
>> > From Libomv:
>> >
>> > /// <summary>
>> > /// Inventory Item Types, eg Script, Notecard, Folder, etc
>> > /// </summary>
>> > public enum InventoryType : sbyte
>> > {
>> > /// <summary>Unknown</summary>
>> > Unknown = -1,
>> > /// <summary>Texture</summary>
>> > Texture = 0,
>> > /// <summary>Sound</summary>
>> > Sound = 1,
>> > /// <summary>Calling Card</summary>
>> > CallingCard = 2,
>> > /// <summary>Landmark</summary>
>> > Landmark = 3,
>> > /*
>> > /// <summary>Script</summary>
>> > //[Obsolete("See LSL")] Script = 4,
>> > /// <summary>Clothing</summary>
>> > //[Obsolete("See Wearable")] Clothing = 5,
>> > /// <summary>Object, both single and coalesced</summary>
>> > */
>> > Object = 6,
>> > /// <summary>Notecard</summary>
>> > Notecard = 7,
>> > /// <summary></summary>
>> > Category = 8,
>> > /// <summary>Folder</summary>
>> > Folder = 8,
>> > /// <summary></summary>
>> > RootCategory = 9,
>> > /// <summary>an LSL Script</summary>
>> > LSL = 10,
>> > /*
>> > /// <summary></summary>
>> > //[Obsolete("See LSL")] LSLBytecode = 11,
>> > /// <summary></summary>
>> > //[Obsolete("See Texture")] TextureTGA = 12,
>> > /// <summary></summary>
>> > //[Obsolete] Bodypart = 13,
>> > /// <summary></summary>
>> > //[Obsolete] Trash = 14,
>> > */
>> > /// <summary></summary>
>> > Snapshot = 15,
>> > /*
>> > /// <summary></summary>
>> > //[Obsolete] LostAndFound = 16,
>> > */
>> > /// <summary></summary>
>> > Attachment = 17,
>> > /// <summary></summary>
>> > Wearable = 18,
>> > /// <summary></summary>
>> > Animation = 19,
>> > /// <summary></summary>
>> > Gesture = 20
>> > }
>> >
>> >
>> > On Wed, 15 Jul 2009 22:56:07 -0400, "Frisby, Adam"
>> > <adam at deepthink.com.au>
>> > wrote:
>> > > Does anyone know what the values of InventoryItems.InvType
>> represent?
>> > It's
>> > > an integer and represents the type of inventory; but I cant seem to
>> > find
>> > > any documentation (either in code, or externally) about what the
>> > integers
>> > > correlate to.
>> > >
>> > > Adam
>> > >
-- Jim
!DSPAM:370,4a5ec18619052153975079!
More information about the Opensim-dev
mailing list