[Opensim-dev] Request for documentation - InventoryItems.InvType
Stefan Andersson
lbsa71 at hotmail.com
Thu Jul 16 06:26:09 UTC 2009
Maybe we should be using that enum at least at some point in the process, to
get into the OpenSim codebase.
Or just add a comment somewhere.
/Stefan
> -----Original Message-----
> From: opensim-dev-bounces at lists.berlios.de [mailto:opensim-dev-
> bounces at lists.berlios.de] On Behalf Of jradford
> Sent: den 16 juli 2009 07:59
> To: opensim-dev at lists.berlios.de
> Subject: Re: [Opensim-dev] Request for documentation -
> InventoryItems.InvType
>
> Its in OpenMetaverseTypes.dll which I believe you guys are using.
>
> On Thu, 16 Jul 2009 07:47:54 +0200, "Stefan Andersson"
> <lbsa71 at hotmail.com>
> wrote:
> > Maybe that should go into an enum somewhere, for documentations sake.
> >
> > /Stefan
> >
> >> -----Original Message-----
> >> From: opensim-dev-bounces at lists.berlios.de [mailto:opensim-dev-
> >> bounces at lists.berlios.de] On Behalf Of Frisby, Adam
> >> Sent: den 16 juli 2009 06:46
> >> To: opensim-dev at lists.berlios.de
> >> Subject: Re: [Opensim-dev] Request for documentation -
> >> InventoryItems.InvType
> >>
> >> Thanks
> >>
> >> > -----Original Message-----
> >> > From: opensim-dev-bounces at lists.berlios.de [mailto:opensim-dev-
> >> > bounces at lists.berlios.de] On Behalf Of jradford
> >> > Sent: Wednesday, 15 July 2009 8:31 PM
> >> > To: opensim-dev at lists.berlios.de
> >> > Subject: Re: [Opensim-dev] Request for documentation -
> >> > InventoryItems.InvType
> >> >
> >> > From Libomv:
> >> >
> >> > /// <summary>
> >> > /// Inventory Item Types, eg Script, Notecard, Folder, etc
> >> > /// </summary>
> >> > public enum InventoryType : sbyte
> >> > {
> >> > /// <summary>Unknown</summary>
> >> > Unknown = -1,
> >> > /// <summary>Texture</summary>
> >> > Texture = 0,
> >> > /// <summary>Sound</summary>
> >> > Sound = 1,
> >> > /// <summary>Calling Card</summary>
> >> > CallingCard = 2,
> >> > /// <summary>Landmark</summary>
> >> > Landmark = 3,
> >> > /*
> >> > /// <summary>Script</summary>
> >> > //[Obsolete("See LSL")] Script = 4,
> >> > /// <summary>Clothing</summary>
> >> > //[Obsolete("See Wearable")] Clothing = 5,
> >> > /// <summary>Object, both single and coalesced</summary>
> >> > */
> >> > Object = 6,
> >> > /// <summary>Notecard</summary>
> >> > Notecard = 7,
> >> > /// <summary></summary>
> >> > Category = 8,
> >> > /// <summary>Folder</summary>
> >> > Folder = 8,
> >> > /// <summary></summary>
> >> > RootCategory = 9,
> >> > /// <summary>an LSL Script</summary>
> >> > LSL = 10,
> >> > /*
> >> > /// <summary></summary>
> >> > //[Obsolete("See LSL")] LSLBytecode = 11,
> >> > /// <summary></summary>
> >> > //[Obsolete("See Texture")] TextureTGA = 12,
> >> > /// <summary></summary>
> >> > //[Obsolete] Bodypart = 13,
> >> > /// <summary></summary>
> >> > //[Obsolete] Trash = 14,
> >> > */
> >> > /// <summary></summary>
> >> > Snapshot = 15,
> >> > /*
> >> > /// <summary></summary>
> >> > //[Obsolete] LostAndFound = 16,
> >> > */
> >> > /// <summary></summary>
> >> > Attachment = 17,
> >> > /// <summary></summary>
> >> > Wearable = 18,
> >> > /// <summary></summary>
> >> > Animation = 19,
> >> > /// <summary></summary>
> >> > Gesture = 20
> >> > }
> >> >
> >> >
> >> > On Wed, 15 Jul 2009 22:56:07 -0400, "Frisby, Adam"
> >> > <adam at deepthink.com.au>
> >> > wrote:
> >> > > Does anyone know what the values of InventoryItems.InvType
> >> represent?
> >> > It's
> >> > > an integer and represents the type of inventory; but I cant seem
> to
> >> > find
> >> > > any documentation (either in code, or externally) about what the
> >> > integers
> >> > > correlate to.
> >> > >
> >> > > Adam
> >> > >
>
>
> -- Jim
>
> !DSPAM:370,4a5ec18619052153975079!
>
>
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