[Opensim-dev] Request for documentation - InventoryItems.InvType
Stefan Andersson
lbsa71 at hotmail.com
Thu Jul 16 05:47:54 UTC 2009
Maybe that should go into an enum somewhere, for documentations sake.
/Stefan
> -----Original Message-----
> From: opensim-dev-bounces at lists.berlios.de [mailto:opensim-dev-
> bounces at lists.berlios.de] On Behalf Of Frisby, Adam
> Sent: den 16 juli 2009 06:46
> To: opensim-dev at lists.berlios.de
> Subject: Re: [Opensim-dev] Request for documentation -
> InventoryItems.InvType
>
> Thanks
>
> > -----Original Message-----
> > From: opensim-dev-bounces at lists.berlios.de [mailto:opensim-dev-
> > bounces at lists.berlios.de] On Behalf Of jradford
> > Sent: Wednesday, 15 July 2009 8:31 PM
> > To: opensim-dev at lists.berlios.de
> > Subject: Re: [Opensim-dev] Request for documentation -
> > InventoryItems.InvType
> >
> > From Libomv:
> >
> > /// <summary>
> > /// Inventory Item Types, eg Script, Notecard, Folder, etc
> > /// </summary>
> > public enum InventoryType : sbyte
> > {
> > /// <summary>Unknown</summary>
> > Unknown = -1,
> > /// <summary>Texture</summary>
> > Texture = 0,
> > /// <summary>Sound</summary>
> > Sound = 1,
> > /// <summary>Calling Card</summary>
> > CallingCard = 2,
> > /// <summary>Landmark</summary>
> > Landmark = 3,
> > /*
> > /// <summary>Script</summary>
> > //[Obsolete("See LSL")] Script = 4,
> > /// <summary>Clothing</summary>
> > //[Obsolete("See Wearable")] Clothing = 5,
> > /// <summary>Object, both single and coalesced</summary>
> > */
> > Object = 6,
> > /// <summary>Notecard</summary>
> > Notecard = 7,
> > /// <summary></summary>
> > Category = 8,
> > /// <summary>Folder</summary>
> > Folder = 8,
> > /// <summary></summary>
> > RootCategory = 9,
> > /// <summary>an LSL Script</summary>
> > LSL = 10,
> > /*
> > /// <summary></summary>
> > //[Obsolete("See LSL")] LSLBytecode = 11,
> > /// <summary></summary>
> > //[Obsolete("See Texture")] TextureTGA = 12,
> > /// <summary></summary>
> > //[Obsolete] Bodypart = 13,
> > /// <summary></summary>
> > //[Obsolete] Trash = 14,
> > */
> > /// <summary></summary>
> > Snapshot = 15,
> > /*
> > /// <summary></summary>
> > //[Obsolete] LostAndFound = 16,
> > */
> > /// <summary></summary>
> > Attachment = 17,
> > /// <summary></summary>
> > Wearable = 18,
> > /// <summary></summary>
> > Animation = 19,
> > /// <summary></summary>
> > Gesture = 20
> > }
> >
> >
> > On Wed, 15 Jul 2009 22:56:07 -0400, "Frisby, Adam"
> > <adam at deepthink.com.au>
> > wrote:
> > > Does anyone know what the values of InventoryItems.InvType
> represent?
> > It's
> > > an integer and represents the type of inventory; but I cant seem to
> > find
> > > any documentation (either in code, or externally) about what the
> > integers
> > > correlate to.
> > >
> > > Adam
> > >
> >
> > -- Jim
> >
> > !DSPAM:370,4a5e9ed719051028312470!
> >
> >
> > _______________________________________________
> > Opensim-dev mailing list
> > Opensim-dev at lists.berlios.de
> > https://lists.berlios.de/mailman/listinfo/opensim-dev
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