[Opensim-dev] weird idea #1: lightweight agent/ spectator

Nebadon Izumi nebadon2025 at gmail.com
Mon Jan 26 17:00:46 UTC 2009


Minor mistake in my last posting, it should have read (8000 variously
texture prims in the ballpark of about 500+ texures or so).

and since i am recommenting again, i think its important that when we talk
about 1000 users, we are not talking about 1000 ruths with zero inventory
and not chatting and doing real world things, pcampbot is a horrible
representaion of 1000 like i said before every 1000 pcampbots is probably
not even equal to 20 real world avatars actually doing something with the
simulator.

Neb

On Mon, Jan 26, 2009 at 9:55 AM, Nebadon Izumi <nebadon2025 at gmail.com>wrote:

> the only bad thing about bringing up the Pcampbot login test was at the
> time pcampbot was not pulling assets down from the scene locally to itself,
> so realisticly those 1000 pcampbots were probably generating about the same
> amount of login traffic that about 10-20 avatars would have been likely.
> The only real solution to this problem will likely be load balancing and
> many servers working together to break the 100 avatar limit, the chances
> that 1 server will be serving 1000 avatars is completely impossible, i
> honestly dont think we can ever optimize it enough for even the fastest
> servers to deal in 1000 avatars, though i do hope we can atleast get to
> around 100 or more.  One test I have done recently that throws a monkey
> wrench into my thinking about this, my Region (OKC) Ka which is about 12000
> prims and running just over 1000 scripts, when trying to log into the region
> with just 1 avatar that is wearing a 1700 prim avatar that uses every single
> attach point, i am 100% unable to log into the sim ever.  One other thing to
> note is that my avatar has between 11k-12k inventory items and basiclly
> trying to access any simulator with more than about 1000 variously textured
> prims in the ballpark of about 500+ textures or so (even afer running the
> predecode-j2k) i am unable to log in at all.  So again if 1 avatar cant
> access the sim, i personallly dont see 1000 avatars entering a  simulator
> anytime soon if at all ever, atleast like I said in the 1 server world, this
> is probably going to require some major hardware/pipes to achieve.
>
> Neb
>
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