Minor mistake in my last posting, it should have read (8000 variously texture prims in the ballpark of about 500+ texures or so).<br><br>and since i am recommenting again, i think its important that when we talk about 1000 users, we are not talking about 1000 ruths with zero inventory and not chatting and doing real world things, pcampbot is a horrible representaion of 1000 like i said before every 1000 pcampbots is probably not even equal to 20 real world avatars actually doing something with the simulator.<br>
<br>Neb<br><br><div class="gmail_quote">On Mon, Jan 26, 2009 at 9:55 AM, Nebadon Izumi <span dir="ltr"><<a href="mailto:nebadon2025@gmail.com">nebadon2025@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
the only bad thing about bringing up the Pcampbot login test was at the time pcampbot was not pulling assets down from the scene locally to itself, so realisticly those 1000 pcampbots were probably generating about the same amount of login traffic that about 10-20 avatars would have been likely. The only real solution to this problem will likely be load balancing and many servers working together to break the 100 avatar limit, the chances that 1 server will be serving 1000 avatars is completely impossible, i honestly dont think we can ever optimize it enough for even the fastest servers to deal in 1000 avatars, though i do hope we can atleast get to around 100 or more. One test I have done recently that throws a monkey wrench into my thinking about this, my Region (OKC) Ka which is about 12000 prims and running just over 1000 scripts, when trying to log into the region with just 1 avatar that is wearing a 1700 prim avatar that uses every single attach point, i am 100% unable to log into the sim ever. One other thing to note is that my avatar has between 11k-12k inventory items and basiclly trying to access any simulator with more than about 1000 variously textured prims in the ballpark of about 500+ textures or so (even afer running the predecode-j2k) i am unable to log in at all. So again if 1 avatar cant access the sim, i personallly dont see 1000 avatars entering a simulator anytime soon if at all ever, atleast like I said in the 1 server world, this is probably going to require some major hardware/pipes to achieve.<br>
<br>Neb<br>
</blockquote></div><br>