[Opensim-dev] 27 LSL functions left
J Ross Nicoll
jrn2005 at cs.st-andrews.ac.uk
Sat Jan 17 18:51:49 UTC 2009
Absolutely agreed on the compatibility. There will be implementation
quirks worth matching, but I think in most cases code can be made to
work on both OS and SL easily enough, and will be more reliable for
the thought put into it.
If anyone has BSD licensed (because I'm not getting into reading code
that might cause trouble later) code which uses entirely implemented
functions, but doesn't work in only one of OS/SL, feel free to e-mail
it to me with instructions and I'll fix it, give a good reason why it
can't/shouldn't be fixed, or take that back...
On 17 Jan 2009, at 02:41, Charles Krinke wrote:
> The vehicle functions are stubs and could use a little attention.
> That is, llSetVehicleType, llSetVehicledoubleParam,
> llSetVehicleFloatParam, llSetVehicleVectorParam,
> llSetVehicleRotationParam, llSetVehicleFlags & llRemoveVehicleFlags.
>
> I dont think it is that crucial to have complete secondlife
> compatibility at this point. I rather think it is more important to
> get enough functionality so that folks can use scripts at all.
>
> We can have all those wonderful discussions about compatibility as
> soon as we have all the functions implemented. And I expect that
> discussion and the resulting patches to go on for some time.
>
> Charles
>
> From: "Frisby, Adam" <adam at deepthink.com.au>
> To: "opensim-dev at lists.berlios.de" <opensim-dev at lists.berlios.de>
> Sent: Friday, January 16, 2009 6:31:51 PM
> Subject: Re: [Opensim-dev] 27 LSL functions left
>
> Big congratulations to everyone who has contributed, I had no idea
> it was this close. Do we have a list of functions which only have a
> partial implementation and need more work?
>
> Regards,
>
> Adam
>
> From: opensim-dev-bounces at lists.berlios.de [mailto:opensim-dev-bounces at lists.berlios.de
> ] On Behalf Of Charles Krinke
> Sent: Friday, 16 January 2009 4:14 PM
> To: opensim-dev
> Subject: [Opensim-dev] 27 LSL functions left
>
> There are 27 LSL functions with no implementation left, and they are:
>
> llRotTarget, llRotTargetRemove, llLoopSoundMaster, llLoopSoundSlave,
> llPlaySoundSlave, llLookAt, llStopLookAt, llCollisionFilter,
> llAttachToAvatar, llDetachFromAvatar, llRotLookAt, llPointAt,
> llStopPointAt, llGodLikeRezObject, llPassTouches, llSetDamage,
> llTextBox, llPassCollisions, llGetCenterOfMass, llEdgeOfWorld,
> llSetSoundQueueing, llTriggerSoundLimited, llGroundRepel,
> llRemoteDataSetRegion & llSetInventoryPermMask.
>
> We started with Tedd's vision a bit over a year ago and 300
> functions are implemented, that is a great job to all who contributed.
>
> The end is in sight, and patches to partially or completely
> implement one or more of these functions would be greatly
> appreciated by all.
>
> Charles
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