[Opensim-dev] 27 LSL functions left

Brianna wwwench at gmail.com
Sat Jan 17 21:00:36 UTC 2009


On completed functions, what appears to be constantly ignored are other area changes or errors that will break what was a working function. This consumes a great deal of time thinking of new methods for an equivalent and to me defeats the purpose of a function. The number of functions in that category is not trivial. A few of us have considered creating a script to test all as a harbinger.

Bri
(The sailboat is not a vehicle)

  ----- Original Message ----- 
  From: J Ross Nicoll 
  To: opensim-dev at lists.berlios.de 
  Sent: Saturday, January 17, 2009 10:51 AM
  Subject: Re: [Opensim-dev] 27 LSL functions left


  Absolutely agreed on the compatibility. There will be implementation quirks worth matching, but I think in most cases code can be made to work on both OS and SL easily enough, and will be more reliable for the thought put into it.


  If anyone has BSD licensed (because I'm not getting into reading code that might cause trouble later) code which uses entirely implemented functions, but doesn't work in only one of OS/SL, feel free to e-mail it to me with instructions and I'll fix it, give a good reason why it can't/shouldn't be fixed, or take that back...


  On 17 Jan 2009, at 02:41, Charles Krinke wrote:


    The vehicle functions are stubs and could use a little attention. That is, llSetVehicleType, llSetVehicledoubleParam, llSetVehicleFloatParam, llSetVehicleVectorParam, llSetVehicleRotationParam, llSetVehicleFlags & llRemoveVehicleFlags.

    I dont think it is that crucial to have complete secondlife compatibility at this point. I rather think it is more important to get enough functionality so that folks can use scripts at all.

    We can have all those wonderful discussions about compatibility as soon as we have all the functions implemented. And I expect that discussion and the resulting patches to go on for some time.

    Charles




----------------------------------------------------------------------------
    From: "Frisby, Adam" <adam at deepthink.com.au>
    To: "opensim-dev at lists.berlios.de" <opensim-dev at lists.berlios.de>
    Sent: Friday, January 16, 2009 6:31:51 PM
    Subject: Re: [Opensim-dev] 27 LSL functions left


    Big congratulations to everyone who has contributed, I had no idea it was this close. Do we have a list of functions which only have a partial implementation and need more work?


    Regards,


    Adam


    From: opensim-dev-bounces at lists.berlios.de [mailto:opensim-dev-bounces at lists.berlios.de] On Behalf Of Charles Krinke
    Sent: Friday, 16 January 2009 4:14 PM
    To: opensim-dev
    Subject: [Opensim-dev] 27 LSL functions left


    There are 27 LSL functions with no implementation left, and they are:

    llRotTarget, llRotTargetRemove, llLoopSoundMaster, llLoopSoundSlave, llPlaySoundSlave, llLookAt, llStopLookAt, llCollisionFilter, llAttachToAvatar, llDetachFromAvatar, llRotLookAt, llPointAt, llStopPointAt, llGodLikeRezObject, llPassTouches, llSetDamage, llTextBox, llPassCollisions, llGetCenterOfMass, llEdgeOfWorld, llSetSoundQueueing, llTriggerSoundLimited, llGroundRepel, llRemoteDataSetRegion & llSetInventoryPermMask.

    We started with Tedd's vision a bit over a year ago and 300 functions are implemented, that is a great job to all who contributed. 

    The end is in sight, and patches to partially or completely implement one or more of these functions would be greatly appreciated by all.

    Charles
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