[Opensim-dev] Groups in OpenSim

Mike Huntington mellomike at gmail.com
Fri Feb 13 23:53:34 UTC 2009


I shouldve made it clear that these will be split into different  
modules. So those that don't want economy won't have to use that module.

Sent from my iPhone

On Feb 13, 2009, at 6:33 PM, "Chris Hart" <Chris at codetorque.co.uk>  
wrote:

> I can understand why groups and economy could be linked for various  
> reasons, but I would personally prefer that sort of thing broken  
> apart – just sharing on building via groups, sharing objects with gr 
> oup, would all be really lovely to have, whereas economy is less of  
> an immediate issue for me (even moreso with rumours of further compl 
> ications regarding taxation for in-world purchasing http://15timez.blogspot.com/2009/02/sl-in-world-transactions-to-be-taxed.html 
> ) since I have no aspirations to be a banker or accountant. Having i 
> t as an optional extra would be great should my opinion be changed o 
> n this matter! J
>
>
>
> Groups for chat, groups for building – yes please! Completely unders 
> tand others wanting & demanding economy and have no desire to dampen 
>  any efforts in that area, but if the two are unlinkable in your pro 
> ject then would very much like to see some alternative projects in d 
> evelopment. I don’t see particularly why basic groups like that woul 
> d have to be a forge project either, rather than a core feature.
>
>
>
> Just my 2p.
>
>
>
> Chris / Strawberry
>
>
>
> From: opensim-dev-bounces at lists.berlios.de [mailto:opensim-dev-bounces at lists.berlios.de 
> ] On Behalf Of Michael Huntington
> Sent: 13 February 2009 20:55
> To: opensim-dev at lists.berlios.de
> Subject: Re: [Opensim-dev] Groups in OpenSim
>
>
>
> Well, I don't mind sharing a little info.. but remember we're still  
> in planning stages and getting the feature list together. Also I  
> personally don't have a problem having this project open during  
> development. So I'll let Adam and the DeepThink team decide on  
> that... I'll host any files if needed or we can use opensim's  
> gforge. All, I'm doing is sponsoring this project.. because I know  
> how much the community would like groups and other features up and  
> running.
>
>
>
> Basically we're working on getting economy and groups running.. and  
> hopefully if Diva accepts our offer, we can get groups working  
> across the Hypergrid... (still working on that). DeepThink already  
> has a list of features listed for how we can safely and securely  
> implement groups and economy.
>
>
>
> Again, I'm not the most tech savvy person.. I'm just sponsoring  
> this.. so Adam can share as much info as he likes.. once we come to  
> a conclusion on what the exact features will be ... but so far it  
> seems he understands what we're looking for in the project.
>
>
>
> On Fri, Feb 13, 2009 at 3:49 PM, Frisby, Adam  
> <adam at deepthink.com.au> wrote:
>
> I think the consensus with Mike is to develop it on the forge, but  
> I'll let him speak for me here since he's sponsoring it and I don't  
> want to say anything  that may be wrong.
>
>
>
> Regards,
>
>
>
> Adam
>
>
>
> From: opensim-dev-bounces at lists.berlios.de [mailto:opensim-dev-bounces at lists.berlios.de 
> ] On Behalf Of Dahlia Trimble
> Sent: Friday, 13 February 2009 12:48 PM
>
>
> To: opensim-dev at lists.berlios.de
> Subject: Re: [Opensim-dev] Groups in OpenSim
>
>
>
> Agreed... something like groups is too complex to be submitted all  
> at once, unless it's a module in forge. I've been working on group  
> chat infrastructure and this could cause conflict unless it's  
> developed in an open manner.
>
> On Fri, Feb 13, 2009 at 12:43 PM, Justin Clark-Casey <jjustincc at googlemail.com 
> > wrote:
>
> Frisby, Adam wrote:
> > Yep, Mike here has graciously offered to have us develop it for  
> the public domain. With a little luck we should be starting this one  
> soon, along with some other features he's asked for (I won't ruin  
> any suprises, but they are much-asked for).
>
> I don't like to see surprises spoilt either but it would be nice to  
> know what they are sooner rather than later, so that
> nobody wastes time with duplicate development.
>
> Will the development happen in the open commit by commit?
>
>
> >
> > Adam
> >
> >> -----Original Message-----
> >> From: opensim-dev-bounces at lists.berlios.de [mailto:opensim-dev-
> >> bounces at lists.berlios.de] On Behalf Of Mike Huntington
> >> Sent: Thursday, 12 February 2009 9:11 AM
> >> To: opensim-dev at lists.berlios.de
> >> Subject: Re: [Opensim-dev] Groups in OpenSim
> >>
> >> I'm currently in talks with DeepThink to have this developed for my
> >> grid. The work will be donated back to the opensim community once
> >> finished.  Hopefully work on this will begin later this month.
> >>
> >> Sent from my iPhone
> >>
> >> On Feb 12, 2009, at 10:46 AM, Ruud Lathrop <ruud.lathrop at gmail.com>
> >> wrote:
> >>
> >>> Hi,
> >>>
> >>> Does anybody know if somebody is working on features to implement
> >>> Groups? I see a GroupsModule in Core.Avatar. But that doesn't hold
> >>> much implementation.
> >>>
> >>> If nobody is building that, how can I start working on something
> >>> like that?
> >>>
> >>> Ruud
> >>>
> >>>
> >>> _______________________________________________
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> >>> Opensim-dev at lists.berlios.de
> >>> https://lists.berlios.de/mailman/listinfo/opensim-dev
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> >
>
> --
> justincc
> Justin Clark-Casey
> http://justincc.wordpress.com
>
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