[Opensim-dev] Avatar movement packet optimization
Justin Clark-Casey
jjustincc at googlemail.com
Wed Feb 11 19:16:40 UTC 2009
If people could independently test that patch and put their observations on the Mantis then that would be great.
I'm a little wary of just applying it in case there are subtle bugs. It would be nice to see it tested a bit before
it's applied. Of course, that's just my judgement.
Tommi Laukkanen wrote:
> Nice!
>
> We need more work like this.
>
> Tommi
>
> On Wed, Feb 11, 2009 at 1:21 PM, Mikko Pallari
> <mikko.pallari at adminotech.com <mailto:mikko.pallari at adminotech.com>> wrote:
>
> Hi,
>
>
>
> I have made a patch to optimize number of packets to enable even
> more users in simulator. I have submitted this patch to mantis and
> you can review it here: http://opensimulator.org/mantis/view.php?id=3136
>
>
>
> And as described in mantis this packet should increase the max
> number of avatars the server can handle. It combines many terse
> update packets in to one packet.
>
>
>
> Our initial tests show that:
>
> - two avatars moving in a circle with optimization: 30-60 packets
> per second on client
>
> - two avatars moving in a circle without optimization: 40-70 packets
> per second on client
>
>
>
> Cheers,
>
> Mikko Pallari
>
>
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justincc
Justin Clark-Casey
http://justincc.wordpress.com
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