[Opensim-dev] Avatar movement packet optimization
Jeroen van Veen
j.veenvan at gmail.com
Thu Feb 12 09:15:08 UTC 2009
i saw that robotdemo a while ago at http://community.rexdeveloper.org/. It's
the same optimization? That was really some impressive cool stuff. keep up the
good work!
Jeroen
On Wednesday 11 February 2009 18:59:19 Tommi Laukkanen wrote:
> Nice!
>
> We need more work like this.
>
> Tommi
>
> On Wed, Feb 11, 2009 at 1:21 PM, Mikko Pallari
> <mikko.pallari at adminotech.com
>
> > wrote:
> >
> > Hi,
> >
> >
> >
> > I have made a patch to optimize number of packets to enable even more
> > users in simulator. I have submitted this patch to mantis and you can
> > review it here: http://opensimulator.org/mantis/view.php?id=3136
> >
> >
> >
> > And as described in mantis this packet should increase the max number of
> > avatars the server can handle. It combines many terse update packets in
> > to one packet.
> >
> >
> >
> > Our initial tests show that:
> >
> > - two avatars moving in a circle with optimization: 30-60 packets per
> > second on client
> >
> > - two avatars moving in a circle without optimization: 40-70 packets per
> > second on client
> >
> >
> >
> > Cheers,
> >
> > Mikko Pallari
> >
> > _______________________________________________
> > Opensim-dev mailing list
> > Opensim-dev at lists.berlios.de
> > https://lists.berlios.de/mailman/listinfo/opensim-dev
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