[Opensim-dev] Mumble & Voice

Toni Alatalo antont at kyperjokki.fi
Sat Dec 5 12:34:38 UTC 2009


Jeroen van Veen kirjoitti:
> does that mean that the prototype's version can be used as a dropin 
> replacement for SLVoice with the vanilla sl-viewer?
>   

Yes, I think so. It was made about two years ago, dunno if has needed 
touching since, nor whether anything has changed in the ipc protocol 
recently that would break it with newer viewers.

> Jeroen
>   

~Toni

> Op zaterdag 05 december 2009 07:48:42 schreef Toni Alatalo:
>   
>> Rob Smart kirjoitti:
>>     
>>> Mumble/Murmur looks great (Murmur is the server component) but they
>>> use the speex codec which is not supported by SLVoice (the SL clients
>>> inbuilt VOIP client) so use of it without modifying the client is
>>> unfortunately not possible.
>>>       
>> IIRC the original rexviewer prototype (aka. the current prod. version)
>> comes with a slvoice replacement which uses Speex. AFAIK slvoice is a
>> separate app with which slviewer talks over some kind of ipc, so it can
>> be changed to another implementation without touching the viewer itself.
>>
>>     
>>> Rob.
>>>       
>> ~Toni
>>
>>     
>>> On Fri, Dec 4, 2009 at 2:10 PM, Robert A. Knop Jr. <rknop at pobox.com
>>> <mailto:rknop at pobox.com>> wrote:
>>>
>>>     I don't know if anybody is aware of this, but there's a fully open
>>>     source (BSDish) VOIP server/client named Mumble --
>>>     http://mumble.sourceforge.net/ .  I don't know if they have a
>>>     library/API that could be used for integrating the server into other
>>>     things.  However, this might be something that could be integrated
>>>     into
>>>     OpenSim as built-in Voice.  (It would require changes to the client
>>> as well, of course.)
>>>
>>>     I know that some folks use Skype or phone voice bridges to use Voice
>>>     while in OpenSim, but I've found that not having the visual
>>>     feedback on
>>>     who's talking (voice gestures or the green lines over your head)
>>>     really
>>>     breaks the immersion.  It'd be great to have some sort of built-in
>>>     Voice
>>>     solution (even better if it was spatial, but even just "global" with
>>>     visual feedback would get us most of the way there).
>>>
>>>     Is anybody working on integrating Voice into OpenSim right now?  I
>>>     know
>>>     that there's something going on with FreeSwitch.  Who's the expert on
>>>     Voice in OpenSim?
>>>
>>>     --
>>>     --Rob Knop
>>>      E-mail:    rknop at pobox.com <mailto:rknop at pobox.com>
>>>      Home Page: http://www.pobox.com/~rknop/
>>>     <http://www.pobox.com/%7Erknop/>
>>>      Blog:      http://www.sonic.net/~rknop/blog/
>>>     <http://www.sonic.net/%7Erknop/blog/>
>>>
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