[Opensim-dev] Mumble & Voice
Toni Alatalo
antont at kyperjokki.fi
Sat Dec 5 06:48:42 UTC 2009
Rob Smart kirjoitti:
> Mumble/Murmur looks great (Murmur is the server component) but they
> use the speex codec which is not supported by SLVoice (the SL clients
> inbuilt VOIP client) so use of it without modifying the client is
> unfortunately not possible.
IIRC the original rexviewer prototype (aka. the current prod. version)
comes with a slvoice replacement which uses Speex. AFAIK slvoice is a
separate app with which slviewer talks over some kind of ipc, so it can
be changed to another implementation without touching the viewer itself.
> Rob.
~Toni
> On Fri, Dec 4, 2009 at 2:10 PM, Robert A. Knop Jr. <rknop at pobox.com
> <mailto:rknop at pobox.com>> wrote:
>
> I don't know if anybody is aware of this, but there's a fully open
> source (BSDish) VOIP server/client named Mumble --
> http://mumble.sourceforge.net/ . I don't know if they have a
> library/API that could be used for integrating the server into other
> things. However, this might be something that could be integrated
> into
> OpenSim as built-in Voice. (It would require changes to the client as
> well, of course.)
>
> I know that some folks use Skype or phone voice bridges to use Voice
> while in OpenSim, but I've found that not having the visual
> feedback on
> who's talking (voice gestures or the green lines over your head)
> really
> breaks the immersion. It'd be great to have some sort of built-in
> Voice
> solution (even better if it was spatial, but even just "global" with
> visual feedback would get us most of the way there).
>
> Is anybody working on integrating Voice into OpenSim right now? I
> know
> that there's something going on with FreeSwitch. Who's the expert on
> Voice in OpenSim?
>
> --
> --Rob Knop
> E-mail: rknop at pobox.com <mailto:rknop at pobox.com>
> Home Page: http://www.pobox.com/~rknop/
> <http://www.pobox.com/%7Erknop/>
> Blog: http://www.sonic.net/~rknop/blog/
> <http://www.sonic.net/%7Erknop/blog/>
>
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