[Opensim-dev] Texture UUID in XML File
Stephen Carroll
carroll.steve.p at gmail.com
Wed Aug 5 18:56:52 UTC 2009
Hello,
My name is Steve and I am working on a web interface that will allow
changing textures on prims in OpenSim. I have got a web interface to process
the save xml2 and load xml2 commands thinking I could modify the xml file
itself to set the texture UUID to what is chosen on the website. I am
confident that I can write a program to modify the xml file, but I can not
see where the texture UUID is stored in the xml file. Looking through the
xml file generated on a test object after issuing the command "save xml2", I
see a line that looks like:
<TextureEntry>i1/sZY2NncXNqI/fJxbjYQAAAAAAAAAAgD8AAACAPwAAAAAAAAAAAAAAAAAAAA==</TextureEntry>
It looks to me that the above line tells OpenSim what texture to apply to
the object when the object is loaded with the command "load xml2". But I do
not see a connection between this string and the UUID of the texture. The
texture's UUID is not in the xml file though. So where is the texture
information stored in the xml file? Does the <TextureEntry> line have
anything to do with identifying what texture to apply to the object? Is
there a reference manual that says what parts of the xml file are for what
in OpenSim?
Thanks,
Steve
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://opensimulator.org/pipermail/opensim-dev/attachments/20090805/66a8f4a9/attachment-0001.html>
More information about the Opensim-dev
mailing list