[Opensim-dev] Texture UUID in XML File
Melanie
melanie at t-data.com
Wed Aug 5 19:01:10 UTC 2009
That string is a base64 representation of the binary texture entry,
which contains texture, color, offset, rotation, scale, etc.
Melanie
Stephen Carroll wrote:
> Hello,
> My name is Steve and I am working on a web interface that will allow
> changing textures on prims in OpenSim. I have got a web interface to process
> the save xml2 and load xml2 commands thinking I could modify the xml file
> itself to set the texture UUID to what is chosen on the website. I am
> confident that I can write a program to modify the xml file, but I can not
> see where the texture UUID is stored in the xml file. Looking through the
> xml file generated on a test object after issuing the command "save xml2", I
> see a line that looks like:
> <TextureEntry>i1/sZY2NncXNqI/fJxbjYQAAAAAAAAAAgD8AAACAPwAAAAAAAAAAAAAAAAAAAA==</TextureEntry>
> It looks to me that the above line tells OpenSim what texture to apply to
> the object when the object is loaded with the command "load xml2". But I do
> not see a connection between this string and the UUID of the texture. The
> texture's UUID is not in the xml file though. So where is the texture
> information stored in the xml file? Does the <TextureEntry> line have
> anything to do with identifying what texture to apply to the object? Is
> there a reference manual that says what parts of the xml file are for what
> in OpenSim?
> Thanks,
> Steve
>
>
>
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