<div>Hello,<br clear="all"></div><div></div><div>My name is Steve and I am working on a web interface that will allow changing textures on prims in OpenSim. I have got a web interface to process the save xml2 and load xml2 commands thinking I could modify the xml file itself to set the texture UUID to what is chosen on the website. I am confident that I can write a program to modify the xml file, but I can not see where the texture UUID is stored in the xml file. Looking through the xml file generated on a test object after issuing the command "save xml2", I see a line that looks like:</div>
<div><TextureEntry>i1/sZY2NncXNqI/fJxbjYQAAAAAAAAAAgD8AAACAPwAAAAAAAAAAAAAAAAAAAA==</TextureEntry></div><div>It looks to me that the above line tells OpenSim what texture to apply to the object when the object is loaded with the command "load xml2". But I do not see a connection between this string and the UUID of the texture. The texture's UUID is not in the xml file though. So where is the texture information stored in the xml file? Does the <TextureEntry> line have anything to do with identifying what texture to apply to the object? Is there a reference manual that says what parts of the xml file are for what in OpenSim?</div>
<div></div><div>Thanks,</div><div>Steve</div><br>